Le 19-04-10 à 14:34, Tamas Gunda a écrit :
> clipka <ano### [at] anonymousorg> wrote:
>> Am 08.04.2019 um 19:06 schrieb Alain:
>>> Just an idea :
>>> Try rendering it all in one go, then, project onto a box or sphere :
>> That's actually a pretty smart idea.
>> It's important though to use a high enough resolution, or at least use
>> interpolation for the projected image.
>> Alternatively, the image could be rendered directly to a single cube map
>> image using a v3.8.0-alpha user-defined camera (or a v3.7.0 mesh camera,
>> but that's more of a hassle to set up). If 6 separate images are needed,
>> that could then simply be achieved by cutting the output image into
>> pieces in any image processing software.
> Thanks, Alain. Rendering with 360 deg spherical camera in one go and then
> projecting onto a sphere and cut to cubic images has yielded a seamless
> spherical image. The resolution of the first rendering should be at least twice
> to that of final image.
If the individual images are, say, 1000 pixels whide, the spherical
render need to be 4000 pixels whide and 2000 pixels high.
Looking at the darker parts, I think that you may need to increase
recursion_limit by 1 or 2.
Also, it could be good to increase the count value as well as the pool
size (the second parameter of count).
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