From: Thomas de Groot
Subject: Re: Lighted vs unlighted texture
Date: 18 May 2017 02:51:54
Message: <591d448a$1@news.povray.org>
On 17-5-2017 15:08, clipka wrote:
> Am 17.05.2017 um 13:04 schrieb Thomas de Groot:>>>>> Would aoi (angle of incidence) be the answer?>>>>>> No; `aoi` depends on the angle between the surface and the camera ray.>>>>>>>> Would there be a way to 'tweak' this somehow? I know that the obvious>> answer is 'no' but I keep wondering...>> You mean, something like the `slope` pattern with the (new in 3.7)> `point_at` syntax? ;)>
Hmm... that's something I have not tried yet...
--
Thomas
From: Thomas de Groot
Subject: Re: Lighted vs unlighted texture
Date: 18 May 2017 03:10:12
Message: <591d48d4$1@news.povray.org>
On 17-5-2017 17:30, Kenneth wrote:
> [somewhat off-topic...]>> Sorry to ask a dumb question, but is the 'aoi' pattern the same as a 'proximity'> pattern? Do the two descriptors actually mean the same thing?>>
I would say no. As Christoph rightly point out, the aoi pattern
considers the angle between the camera ray and the surface of the
object. the proximity pattern is a sophisticated slope pattern as far as
I understand it (which is very fragmentary).
--
Thomas
Thomas de Groot <tho### [at] degrootorg> wrote:
>> I would say no. As Christoph rightly point out, the aoi pattern> considers the angle between the camera ray and the surface of the> object. the proximity pattern is a sophisticated slope pattern as far as> I understand it (which is very fragmentary).>
Thanks. That actually clears up a long-standing mystery for me.