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I have looked into doing some 4D projections into 3D space, but alas, the math
for the moment evades me.
With regard to constant-perceived-width objects, specifically in the present
case of planetary and satellite orbits, the projection of a torus would be a
useful little object to be able to have on-hand.
http://mathforum.org/mathimages/index.php/Projection_of_a_Torus
I'm envisioning 3 parameters for this: major radius, and 2 minor radii - the
max and the min.
Thanks to anyone taking an interest! :)
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Le 15/05/2017 à 18:30, Bald Eagle a écrit :
> I have looked into doing some 4D projections into 3D space, but alas, the math
> for the moment evades me.
>
> With regard to constant-perceived-width objects, specifically in the present
> case of planetary and satellite orbits, the projection of a torus would be a
> useful little object to be able to have on-hand.
>
> http://mathforum.org/mathimages/index.php/Projection_of_a_Torus
>
> I'm envisioning 3 parameters for this: major radius, and 2 minor radii - the
> max and the min.
>
> Thanks to anyone taking an interest! :)
>
>
A quick search for 4D torus found me that page:
http://www.dr-mikes-maths.com/4d-torus.html
which seems to make more sense than your link, at least on your link I
did not get the notion of 4D.
Now, if all you need is a classical 3D-donut shape with a hole not at
the center and yet a regular circle as bounding on the equator plane, it
might just be a matter of playing with fourth order polynomial.
So, can you clarify what you want ?
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Am 15.05.2017 um 18:30 schrieb Bald Eagle:
> I have looked into doing some 4D projections into 3D space, but alas, the math
> for the moment evades me.
>
> With regard to constant-perceived-width objects, specifically in the present
> case of planetary and satellite orbits, the projection of a torus would be a
> useful little object to be able to have on-hand.
>
> http://mathforum.org/mathimages/index.php/Projection_of_a_Torus
>
> I'm envisioning 3 parameters for this: major radius, and 2 minor radii - the
> max and the min.
>
> Thanks to anyone taking an interest! :)
I suspect that such a torus might not have the necessary numeric
stability to form artifact-free thin lines.
Personally, I'd try a sphere sweep based approximation instead --
provided the newest experimental version turns out to work as I'm hoping.
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To clarify,
I'd just like to have a variable-minimum-radius torus.
Small at "apogee", and wide at "perigee".
Here, the Dupin Cylide - it's exactly what I was thinking of.
https://en.wikipedia.org/wiki/Dupin_cyclide
clipka <ano### [at] anonymousorg> wrote:
> I suspect that such a torus might not have the necessary numeric
> stability to form artifact-free thin lines.
No idea, but good observation.
I know it's possible to do in POV-Ray (the Dupin Cyclide), because it was done
here:
http://www.dimensions-math.org/Dim_CH7_E.htm
http://www.geometrie.tuwien.ac.at/vis/vis036.html
http://www.geometrie.tuwien.ac.at/vis/vis037.html
> Personally, I'd try a sphere sweep based approximation instead --
> provided the newest experimental version turns out to work as I'm hoping.
That was my immediate idea, but IIRC from my investigations into Bezier splines,
you can't make a circle with a single spline, so it would have to be at least 2
pieces.
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Le 15/05/2017 à 21:17, Bald Eagle a écrit :
> To clarify,
> I'd just like to have a variable-minimum-radius torus.
> Small at "apogee", and wide at "perigee".
>
> Here, the Dupin Cylide - it's exactly what I was thinking of.
> https://en.wikipedia.org/wiki/Dupin_cyclide
So, you even found a page with all that is needed:
* for a parametric
* for a polynomial (quartic)
Per your specifications, it's an elliptic cyclide and we have c < d
(ring cyclide).
Remains to be done: mapping your input (3 radii) into a,b,c & d.
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