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"A pliant method for anisotropic mesh generation"
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.22.992&rep=rep1&type=pdf
I thought some of the mesh experts here might find this interesting.
Ian
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Am 11.12.2016 um 05:10 schrieb [GDS|Entropy]:
> "A pliant method for anisotropic mesh generation"
>
> http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.22.992&rep=rep1&type=pdf
>
> I thought some of the mesh experts here might find this interesting.
Unfortunately this seems to have little to do with converting an
arbitrary 3D shape into a mesh.
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Le 11/12/2016 à 05:30, clipka a écrit :
> Am 11.12.2016 um 05:10 schrieb [GDS|Entropy]:
>> "A pliant method for anisotropic mesh generation"
>>
>> http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.22.992&rep=rep1&type=pdf
>>
>> I thought some of the mesh experts here might find this interesting.
>
> Unfortunately this seems to have little to do with converting an
> arbitrary 3D shape into a mesh.
>
Seconded. It's about getting more triangles from existing meshes. Useful
in some computations, but counter-productive for ray-tracing.
It could be interesting to oversample an existing mesh before deforming
it, but it is totally unrelated to the initial problem of converting a
shape into a mesh.
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Le_Forgeron <jgr### [at] free fr> wrote:
> Le 11/12/2016 à 05:30, clipka a écrit :
>> Am 11.12.2016 um 05:10 schrieb [GDS|Entropy]:
>>> "A pliant method for anisotropic mesh generation"
>>>
>>> http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.22.992&rep=rep1&type=pdf
>>>
>>> I thought some of the mesh experts here might find this interesting.
>>
>> Unfortunately this seems to have little to do with converting an
>> arbitrary 3D shape into a mesh.
>>
>
> Seconded. It's about getting more triangles from existing meshes. Useful
> in some computations, but counter-productive for ray-tracing.
>
> It could be interesting to oversample an existing mesh before deforming
> it, but it is totally unrelated to the initial problem of converting a
> shape into a mesh.
>
Oh well, I tried. :)
Ian
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