"A pliant method for anisotropic mesh generation"
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.22.992&rep=rep1&type=pdf
I thought some of the mesh experts here might find this interesting.
Ian
From: clipka
Subject: Re: Paper on automatic mesh gen
Date: 10 Dec 2016 23:30:56
Message: <584cd680$1@news.povray.org>
Am 11.12.2016 um 05:10 schrieb [GDS|Entropy]:
> "A pliant method for anisotropic mesh generation"> > http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.22.992&rep=rep1&type=pdf> > I thought some of the mesh experts here might find this interesting.
Unfortunately this seems to have little to do with converting an
arbitrary 3D shape into a mesh.
From: Le Forgeron
Subject: Re: Paper on automatic mesh gen
Date: 11 Dec 2016 04:24:39
Message: <584d1b57$1@news.povray.org>
Le 11/12/2016 à 05:30, clipka a écrit :
> Am 11.12.2016 um 05:10 schrieb [GDS|Entropy]:>> "A pliant method for anisotropic mesh generation">>>> http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.22.992&rep=rep1&type=pdf>>>> I thought some of the mesh experts here might find this interesting.> > Unfortunately this seems to have little to do with converting an> arbitrary 3D shape into a mesh.>
Seconded. It's about getting more triangles from existing meshes. Useful
in some computations, but counter-productive for ray-tracing.
It could be interesting to oversample an existing mesh before deforming
it, but it is totally unrelated to the initial problem of converting a
shape into a mesh.
Le_Forgeron <jgr### [at] freefr> wrote:
> Le 11/12/2016 à 05:30, clipka a écrit :>> Am 11.12.2016 um 05:10 schrieb [GDS|Entropy]:>>> "A pliant method for anisotropic mesh generation">>> >>> http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.22.992&rep=rep1&type=pdf>>> >>> I thought some of the mesh experts here might find this interesting.>> >> Unfortunately this seems to have little to do with converting an>> arbitrary 3D shape into a mesh.>> > > Seconded. It's about getting more triangles from existing meshes. Useful> in some computations, but counter-productive for ray-tracing.> > It could be interesting to oversample an existing mesh before deforming> it, but it is totally unrelated to the initial problem of converting a> shape into a mesh.>
Oh well, I tried. :)
Ian