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|  |  | Hello.
Is it possible to define a mandel function pattern within povray itself?
Basically, I'd like to be able to set a higher level. I am guessing that it
might be possible to write you own pattern to do this. One could insert a
higher level than the current 32000 limit, or insert othe equations.
Has anyone tried?   tia.
 Post a reply to this message
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| From: Warp Subject: Re: Defining a mandel  function/ pattern WITHIN povray
 Date: 19 Oct 2007 14:21:02
 Message: <4718f58e@news.povray.org>
 
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|  |  | gregjohn <pte### [at] yahoo com> wrote:
> Is it possible to define a mandel function pattern within povray itself?
  Actually yes, with recursive functions. It will be a bit slow, though.
> Basically, I'd like to be able to set a higher level.
  A higher level of what?
> I am guessing that it
> might be possible to write you own pattern to do this. One could insert a
> higher level than the current 32000 limit, or insert othe equations.
  Is there really such a limit?
> Has anyone tried?
  In fact, yes. It's possible to use recursive functions to achieve this.
-- 
                                                          - Warp Post a reply to this message
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|  |  | Warp <war### [at] tag povray  org> wrote:
> gregjohn <pte### [at] yahoo  com> wrote:
>
> > I am guessing that it
> > might be possible to write you own pattern to do this. One could insert a
> > higher level than the current 32000 limit, or insert othe equations.
>
>   Is there really such a limit?
>
Render this SDL as an animation with two frames
// --- begin SDL
box{<-50,-50,5>,<50,50,11>
        pigment{
                mandel  32766+frame_number
                pigment_map{[0 rgb x][0.5 rgb y][1.0 rgb z]}
                scale 1
                }
        finish{ambient rgb 1}
        }
// -- End SDL Post a reply to this message
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| From: Warp Subject: Re: Defining a mandel  function/ pattern WITHIN povray
 Date: 19 Oct 2007 15:46:58
 Message: <471909b2@news.povray.org>
 
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|  |  | gregjohn <pte### [at] yahoo com> wrote:
> Render this SDL as an animation with two frames
> // --- begin SDL
> box{<-50,-50,5>,<50,50,11>
>         pigment{
>                 mandel  32766+frame_number
>                 pigment_map{[0 rgb x][0.5 rgb y][1.0 rgb z]}
>                 scale 1
>                 }
>         finish{ambient rgb 1}
>         }
> // -- End SDL
  I don't even expect to see any difference at that zoom level and with
such a small change in number of iterations.
-- 
                                                          - Warp Post a reply to this message
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|  |  | Warp <war### [at] tag povray  org> wrote:
> gregjohn <pte### [at] yahoo  com> wrote:
> >                 mandel  32766+frame_number
>
> I don't even expect to see any difference at that zoom
> level and with such a small change in number of iterations.
>
Neither did I. Post a reply to this message
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