POV-Ray : Newsgroups : povray.advanced-users : problem with overlapping absorbing objects Server Time
24 Nov 2024 17:42:36 EST (-0500)
  problem with overlapping absorbing objects (Message 1 to 3 of 3)  
From: mikelito
Subject: problem with overlapping absorbing objects
Date: 8 Sep 2005 13:20:00
Message: <web.43207152b1526a45aeedac110@news.povray.org>
I hope somebody can help with this: I have noticed a strange (and in my
opinion
unphysical) behaviour when two absorbing (interior {fade_distance....} like)
objects overlap.
I attach a test scene, with two transparent boxes, with absorbing interior,
one red, the other blue, the red in the front, the blue in the back; as I
move
the red box making it overlap with the blue one, the intersection area
changes
color from
dark violet (no overlap)
blue (slight overlap)
light violet (0.5 overlap)
red (almost completely overlapping, red in the front)
blue (almost complete overlap, red in the back)
red (slight overlap, red in the back)
dark violet (no overlap, red in the back).

It seems to me that there is something wrong in how overlap is handled:
sticking to red in the front, slight overlap case, the ray traverses the
blue box, so it's blue, than gets into the red box, so that it starts to
get red-filtered, but when it gets out of the blue box it behaves as if
it left also the red box, and suffers no more absorption, hence it turns
out to be blue, when it should have been violet.

I tried to figure out in the code how the raytracer tests into which object
it is when it calculate attenuation, but I have no previous knowledge
of PovRay source, and I fear it's beyond my capabilities.
Please tell me if I'm doing something wrong, or if this is
a bug and in that case give me a hint on where I should look in the code
to fix it. thanks a lot

michele ceriotti


>> TEST SCENE ( same result with PoV 3.5 & 3.6, changing  IORs or
boxes pigments doesn't affect the problem)


global_settings{ max_trace_level 50 }

light_source {
  <-3,10,-10>
  color rgb <1,1,1>
}

light_source {
  <3,-5,4>
  color rgb <1,1,1> *0.5
}

box{
  <0.0,1,-2>,<1,4,2>
  pigment{rgbt 1.0}
  interior{ior 1.00
    fade_distance 0.4
    fade_power 1000
    fade_color <1,0,0>*0.9

  }

  /* play around with this, moving  the
  box & changing the overlap between the two*/
  translate x*0.1
  /******************/


  translate z*-1
}

box{
  <-1,2,-2>,<0.0,5,2>
pigment{rgbt 1.0}
  interior{ior 1.00
    fade_distance 0.4
    fade_power 1000
    fade_color <0,0,1>*0.9
  }
  translate z*1
}

camera {
  location <7, 5, -0>
  direction 1.0*z
  right     x*image_width/image_height
  look_at   <0.0, 3,  0.0>
}

background { color rgb <1.0,0.8,0.2> }

plane { y ,-0.2
  texture{
    pigment { checker pigment {rgb 1} pigment{rgb <0,0,0.6>} }
    finish {ambient 0.3 diffuse 0.8 }
  }
}


/*END TEST*/


Post a reply to this message

From: 1Daedalus
Subject: Re: problem with overlapping absorbing objects
Date: 29 Sep 2005 12:10:01
Message: <web.433c11451ffccb9340d52b80@news.povray.org>
"mikelito" <mic### [at] tiscaliit> wrote:
> I hope somebody can help with this: I have noticed a strange (and in my
> opinion
> unphysical) behaviour when two absorbing (interior {fade_distance....} like)
> objects overlap.

The situation you created where two independent objects occupy the same
space has no physical reality.  It doesn't surprise me that you see strange
results.  You should use "union", "merge", or one of the other CSG
statements to describe how the two objects should be combined.

-- 1Daedalus


Post a reply to this message

From: mikelito
Subject: Re: problem with overlapping absorbing objects
Date: 3 Oct 2005 08:00:00
Message: <web.43411cfe1ffccb934c2c75780@news.povray.org>
The problem is that I need both realistic refraction and absorption; as
suggested in other threads, the correct way to get realistic refraction is
to slightly overlap the two objects (see for example
http://news.povray.org/povray.binaries.images/thread/%3C3E4E2A70.4060907@kimweb.de%3E/?ttop=189070&toff=1000
)
I agree that the overlap is unphysical, but coincident surfaces are out of
question, and a small gap gives multiple reflections & is also
unphysical...


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.