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I know you can not actually do this, but is there any way to make a single
item in the scene recieve no shadows at all from any other item, yet still
have all other items able to have shadow amongst themselves, sort of like a
receive_no_shadow technique? What I want to do is develop a scene where an
item appears to be behind the sky, but I can't do this with a sky_sphere so
I'm using a real sphere. The only problem is you can see shadows cast onto
the sphere (sky).
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> I know you can not actually do this, but is there any way to make a
single
> item in the scene recieve no shadows at all from any other item, yet still
> have all other items able to have shadow amongst themselves, sort of like
a
> receive_no_shadow technique? What I want to do is develop a scene where
an
> item appears to be behind the sky, but I can't do this with a sky_sphere
so
> I'm using a real sphere. The only problem is you can see shadows cast onto
> the sphere (sky).
Give it this finish:
finish {ambient 1 diffuse 0}
and then it will be fully lit everywhere but its lighting will not depend on
light sources. This should make it look like a sky sphere.
- Slime
[ http://www.slimeland.com/ ]
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