POV-Ray : Newsgroups : povray.advanced-users : POV-Ray Hardware Server Time
24 Nov 2024 23:42:09 EST (-0500)
  POV-Ray Hardware (Message 1 to 6 of 6)  
From: F][erceDe][ty
Subject: POV-Ray Hardware
Date: 10 Jun 2004 06:50:01
Message: <web.40c83ccd3a706534c16483b20@news.povray.org>
hello everyone,

does anyone have any advice on 2D graphics cards that will improve the
performance of my renderings, and where you would buy such a card? i know
most new graphics cards will offer some performance increase. but i was
wondering if i could get a secondary PCI card, that would improve
performance a lot.

Any information any one can offer would be great.


Post a reply to this message

From: Warp
Subject: Re: POV-Ray Hardware
Date: 10 Jun 2004 06:56:10
Message: <40c83e4a@news.povray.org>
F][erceDe][ty <fie### [at] msncom> wrote:
> does anyone have any advice on 2D graphics cards that will improve the
> performance of my renderings, and where you would buy such a card?

  POV-Ray doesn't use graphics hardware for anything. It can't. There
isn't anything in raytracing that could use a 2D graphics card for
speeding up.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


Post a reply to this message

From: David Wallace
Subject: Re: POV-Ray Hardware
Date: 10 Jun 2004 12:15:28
Message: <40c88920@news.povray.org>
Does that include meshes (mesh and mesh2) and heightfields?

"Warp" <war### [at] tagpovrayorg> wrote in message
news:40c83e4a@news.povray.org...
> F][erceDe][ty <fie### [at] msncom> wrote:
> > does anyone have any advice on 2D graphics cards that will improve the
> > performance of my renderings, and where you would buy such a card?
>
>   POV-Ray doesn't use graphics hardware for anything. It can't. There
> isn't anything in raytracing that could use a 2D graphics card for
> speeding up.
>
> -- 
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -


Post a reply to this message

From: Thorsten Froehlich
Subject: Re: POV-Ray Hardware
Date: 10 Jun 2004 12:57:10
Message: <40c892e6@news.povray.org>
In article <40c88920@news.povray.org> , "David Wallace" 
<dar### [at] earthlinknet> wrote:

> Does that include meshes (mesh and mesh2) and heightfields?

POV-Ray does *not* depend on the graphics card for rendering.  Please read
<http://tag.povray.org/povQandT/miscQandT.html#3dcard>.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


Post a reply to this message

From: Warp
Subject: Re: POV-Ray Hardware
Date: 10 Jun 2004 15:30:21
Message: <40c8b6cd@news.povray.org>
David Wallace <dar### [at] earthlinknet> wrote:
> Does that include meshes (mesh and mesh2) and heightfields?

  Yes. No current hardware will help you raytracing meshes.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


Post a reply to this message

From: Theo Gottwald ***
Subject: Re: POV-Ray Hardware
Date: 19 Jun 2004 15:55:11
Message: <40d49a1f$1@news.povray.org>
>  Yes. No current hardware will help you raytracing meshes.

unless you could see that current hardware as an additional "normal"  CPU.

For that reason here are quite diffrent sollutions avaiable for Multi-CPU
or Network-distributed rendering.

--Theo
-----------------------------------------------------------------------
Distributed Network-Rendering or Local SMP-Rendering. With SMPOV and POV-Ray 
3.6. * Download free at: http://www.it-berater.org/smpov.htm


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.