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How do you make stereo views in POV-Ray? At the moment, I'm only interested
in red/blue, and cross-eyed views (mainly the former). Anyone know how to
do this?
Perhaps a capability for automatically generating stereo views should be
included in POV-Ray 4.0?
Rohan _e_ii
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Rohan Bernett wrote:
>
> How do you make stereo views in POV-Ray? At the moment, I'm only interested
> in red/blue, and cross-eyed views (mainly the former). Anyone know how to
> do this?
Take a look here - http://www.schrammel.org/3d.html
> Perhaps a capability for automatically generating stereo views should be
> included in POV-Ray 4.0?
Not likely to happen.
--
Ken Tyler
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Ken <tyl### [at] pacbellnet> wrote:
>> Perhaps a capability for automatically generating stereo views should be
>> included in POV-Ray 4.0?
> Not likely to happen.
Probably not as a direct feature, but I wouldn't be surprised if it was
possible indirectly with whatever enhanced features and language enhancements
pov4 will have.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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Warp wrote:
>
> Ken <tyl### [at] pacbellnet> wrote:
> >> Perhaps a capability for automatically generating stereo views should be
> >> included in POV-Ray 4.0?
>
> > Not likely to happen.
>
> Probably not as a direct feature, but I wouldn't be surprised if it was
> possible indirectly with whatever enhanced features and language enhancements
> pov4 will have.
SAB-Pov has stereo modes - http://sabix.etdv.ruhr-uni-bochum.de/sabpov/
--
Ken Tyler
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On Thu, 19 Sep 2002 02:37:49 EDT, "Rohan Bernett" <rox### [at] yahoocom>
wrote:
>How do you make stereo views in POV-Ray? At the moment, I'm only interested
>in red/blue, and cross-eyed views (mainly the former). Anyone know how to
>do this?
>
>Perhaps a capability for automatically generating stereo views should be
>included in POV-Ray 4.0?
>
>Rohan _e_ii
>
Two ways come to mind just off the top of my mhead so there must be
many more (and better) ways.
1) Move the camera a hair to teh left before rotating and translating
it. Render. Move the camera to the right. Render to a different
file name.
2) Use an if statement to position the camera to the left for clock
values less than 0.5, else position the camera to the right.
Render a two-frame animation. Done.
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