POV-Ray : Newsgroups : povray.advanced-users : Outputting the outlines of a scene Server Time
21 Nov 2024 07:27:52 EST (-0500)
  Outputting the outlines of a scene (Message 1 to 3 of 3)  
From: Mike Horvath
Subject: Outputting the outlines of a scene
Date: 16 Feb 2020 18:08:05
Message: <5e49cb55$1@news.povray.org>
I want to create an imagemap with hotspots based on the following 
POV-Ray scene:

https://mjhorvath.github.io/Datsville/docs/high-resolution-render/high-resolution-render.html

I was wondering if there were maybe some way of automating the process, 
by outputting the outlines of the objects that I can later vectorize in 
Illustrator or Inkscape?

I know someone made a vector outline tool for Blender, but I'm not sure 
how it works, or if it works _well_ at all.

Any ideas? Thanks so much!


Michael


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From: Mr
Subject: Re: Outputting the outlines of a scene
Date: 25 Mar 2020 17:50:00
Message: <web.5e7bd11c3fbe391d6adeaecb0@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> I want to create an imagemap with hotspots based on the following
> POV-Ray scene:
>
>
https://mjhorvath.github.io/Datsville/docs/high-resolution-render/high-resolution-render.html
>
> I was wondering if there were maybe some way of automating the process,
> by outputting the outlines of the objects that I can later vectorize in
> Illustrator or Inkscape?
>
> I know someone made a vector outline tool for Blender, but I'm not sure
> how it works, or if it works _well_ at all.
>
> Any ideas? Thanks so much!
>
>
> Michael

Hi, Blender's Freestyle is a an edge rendering engine. It can directly render
these edges to an SVG file,but it's by default a hidden option that gets
revealed if you check all freesstyle related checkboxes in the addons tab of
Blenders preference window.


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From: William F Pokorny
Subject: Re: Outputting the outlines of a scene
Date: 27 Mar 2020 10:01:05
Message: <5e7e0721$1@news.povray.org>
On 3/25/20 5:46 PM, Mr wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
...
> 
> Hi, Blender's Freestyle is a an edge rendering engine. It can directly render
> these edges to an SVG file,but it's by default a hidden option that gets
> revealed if you check all freesstyle related checkboxes in the addons tab of
> Blenders preference window.
> 
> 

I saw a video demoing this. Do you know how it is implemented internally 
in Blender?

Depth map differences?

Bill P.


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