|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I want to create an imagemap with hotspots based on the following
POV-Ray scene:
https://mjhorvath.github.io/Datsville/docs/high-resolution-render/high-resolution-render.html
I was wondering if there were maybe some way of automating the process,
by outputting the outlines of the objects that I can later vectorize in
Illustrator or Inkscape?
I know someone made a vector outline tool for Blender, but I'm not sure
how it works, or if it works _well_ at all.
Any ideas? Thanks so much!
Michael
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mike Horvath <mik### [at] gmailcom> wrote:
> I want to create an imagemap with hotspots based on the following
> POV-Ray scene:
>
>
https://mjhorvath.github.io/Datsville/docs/high-resolution-render/high-resolution-render.html
>
> I was wondering if there were maybe some way of automating the process,
> by outputting the outlines of the objects that I can later vectorize in
> Illustrator or Inkscape?
>
> I know someone made a vector outline tool for Blender, but I'm not sure
> how it works, or if it works _well_ at all.
>
> Any ideas? Thanks so much!
>
>
> Michael
Hi, Blender's Freestyle is a an edge rendering engine. It can directly render
these edges to an SVG file,but it's by default a hidden option that gets
revealed if you check all freesstyle related checkboxes in the addons tab of
Blenders preference window.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 3/25/20 5:46 PM, Mr wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
...
>
> Hi, Blender's Freestyle is a an edge rendering engine. It can directly render
> these edges to an SVG file,but it's by default a hidden option that gets
> revealed if you check all freesstyle related checkboxes in the addons tab of
> Blenders preference window.
>
>
I saw a video demoing this. Do you know how it is implemented internally
in Blender?
Depth map differences?
Bill P.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |