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I have the following bit of code:
union
{
#for (i, 1, Trees_Number)
#local Trees_Object = union
{
PlantPatch()
scale 1/64
}
Populate_Triangle(Trees_Object, 1, Seed, Flip)
#end
}
The result of the PlantPatch() and Populate_Triangle() macros are
additional unions. However, I get the error, "No matching } in 'union',
union found instead". Is there something wrong with the scene? I thought
unions could contain other unions. Thanks.
Mike
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Am 19.02.2016 um 03:51 schrieb Mike Horvath:
> I have the following bit of code:
>
>
> union
> {
> #for (i, 1, Trees_Number)
> #local Trees_Object = union
> {
> PlantPatch()
> scale 1/64
> }
> Populate_Triangle(Trees_Object, 1, Seed, Flip)
> #end
> }
>
>
> The result of the PlantPatch() and Populate_Triangle() macros are
> additional unions. However, I get the error, "No matching } in 'union',
> union found instead". Is there something wrong with the scene? I thought
> unions could contain other unions. Thanks.
You might want to have a closer look at the macros.
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On 2/18/2016 9:51 PM, Mike Horvath wrote:
> I have the following bit of code:
>
>
> union
> {
> #for (i, 1, Trees_Number)
> #local Trees_Object = union
> {
> PlantPatch()
> scale 1/64
> }
> Populate_Triangle(Trees_Object, 1, Seed, Flip)
> #end
> }
>
>
> The result of the PlantPatch() and Populate_Triangle() macros are
> additional unions. However, I get the error, "No matching } in 'union',
> union found instead". Is there something wrong with the scene? I thought
> unions could contain other unions. Thanks.
>
Change PlantPatch to an intersection and Populate_Triangle to a difference.
The object will be broken but it will parse, and that might lead you to
which is your offending macro. One of those has an extra }
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Le 16-02-18 22:43, dick balaska a écrit :
> On 2/18/2016 9:51 PM, Mike Horvath wrote:
>> I have the following bit of code:
>>
>>
>> union
>> {
>> #for (i, 1, Trees_Number)
>> #local Trees_Object = union
>> {
>> PlantPatch()
>> scale 1/64
>> }
>> Populate_Triangle(Trees_Object, 1, Seed, Flip)
>> #end
>> }
>>
>>
>> The result of the PlantPatch() and Populate_Triangle() macros are
>> additional unions. However, I get the error, "No matching } in 'union',
>> union found instead". Is there something wrong with the scene? I thought
>> unions could contain other unions. Thanks.
>>
>
> Change PlantPatch to an intersection and Populate_Triangle to a difference.
> The object will be broken but it will parse, and that might lead you to
> which is your offending macro. One of those has an extra }
>
>
Excuse me, but changing an union to an intersection or difference?
There is no way that can give the same result, ever. It will also render
MUCH slower.
My guess is that one of those macros produce an union that may be
missing it's closing brace.
Alain
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On 2/20/2016 2:32 PM, Alain wrote:
>
> Excuse me, but changing an union to an intersection or difference?
> There is no way that can give the same result, ever. It will also render
> MUCH slower.
>
> My guess is that one of those macros produce an union that may be
> missing it's closing brace.
No, the point is not to render it, it's just to parse it to figure which
of the 3 nested unions is missing the }. If one changes a union to a
difference, maybe it says "missing } in difference" and buys one a clue
to where the problem is.
dik
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On 2/20/2016 3:42 PM, dick balaska wrote:
> On 2/20/2016 2:32 PM, Alain wrote:
>
>>
>> Excuse me, but changing an union to an intersection or difference?
>> There is no way that can give the same result, ever. It will also render
>> MUCH slower.
>>
>> My guess is that one of those macros produce an union that may be
>> missing it's closing brace.
>
> No, the point is not to render it, it's just to parse it to figure which
> of the 3 nested unions is missing the }. If one changes a union to a
> difference, maybe it says "missing } in difference" and buys one a clue
> to where the problem is.
>
> dik
>
>
I changed this:
#local Trees_Object = union
{
PlantPatch()
scale 1/64
}
to this:
#local Trees_Object = object
{
PlantPatch()
scale 1/64
}
Now it works. Thanks guys!
Mike
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