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24 Dec 2024 13:12:33 EST (-0500)
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From:
Subject: Antialising disturbed by high diffuse values
Date: 30 May 2007 13:06:30
Message: <465daf16$1@news.povray.org>
Hello!

For some piece of mathematical visualisation I need a "binary" reflection 
model: One color for the unlit parts of the object, and one for the lit 
parts. This can be achieved fairly easy by specifying an insanely high 
diffuse value (100 in my case).
It works alright, but there is a weird problem: Obviously the high diffuse 
value somehow disturbs antialising. The edges of the lit areas are not 
antialiased at all, not even when using AA-Threshold 0.0. How can that be 
possible? According to the POV for Windows help file antialising of a pixel 
is performed when the contrast between it and its neighbor pixels is high 
enogh (broadly speaking). This is the case between the lit area and the 
shadow area. So why are these lines jagged? With a lower diffuse value the 
problem dissappears.

Does anybody have an idea why this problem exists? And if there is a way to 
solve it?

Greetings,
   Florian


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From: Warp
Subject: Re: Antialising disturbed by high diffuse values
Date: 30 May 2007 13:43:44
Message: <465db7d0@news.povray.org>
This problem has been fixed (well, kind of) in pov3.7. Also afaik a small
update for pov3.6 with this fix is also planned.

-- 
                                                          - Warp


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From: Alain
Subject: Re: Antialising disturbed by high diffuse values
Date: 30 May 2007 17:44:46
Message: <465df04e$1@news.povray.org>

> Hello!
> 
> For some piece of mathematical visualisation I need a "binary" reflection 
> model: One color for the unlit parts of the object, and one for the lit 
> parts. This can be achieved fairly easy by specifying an insanely high 
> diffuse value (100 in my case).
> It works alright, but there is a weird problem: Obviously the high diffuse 
> value somehow disturbs antialising. The edges of the lit areas are not 
> antialiased at all, not even when using AA-Threshold 0.0. How can that be 
> possible?
Normal
  According to the POV for Windows help file antialising of a pixel
> is performed when the contrast between it and its neighbor pixels is high 
> enogh (broadly speaking). This is the case between the lit area and the 
> shadow area. So why are these lines jagged? With a lower diffuse value the 
> problem dissappears.
Also normal.
> 
> Does anybody have an idea why this problem exists? And if there is a way to 
> solve it?
> 
> Greetings,
>    Florian 
> 
> 
Antialiasing use an average of several subsamples over the area of a pixel. In 
POV 3.6.1, there is no cliping of the values before all the treatement for that 
pixel is finished. So, the aa have to work with uncliped values. Thus, you 
average a some values close to 0 with some aproching 100, then, you clip the 
result to the 0 to 1 range.
This appens anytime you have particulary large contrasts.

A possible workaround would be to have:
global_settings{ambient_light rgb<1,0.5,-1>}
And have your finish set with ambient 1 and your light rgb<-1,0.5,2>
This would make the shadowed area orange and the lighted areas greenish blue.


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From: Tek
Subject: Re: Antialising disturbed by high diffuse values
Date: 4 Jun 2007 20:30:38
Message: <4664aeae$1@news.povray.org>
I suggest use diffuse 1 brilliance 0 to get the binary lighting effect. This 
should provide a perfect on/off light without using extreme brightness 
values.

Alternatively to clamp colours before anti-aliasing I use Megapov 1.21 with 
global_settings { tone_mapping { function { min(1,x) } } }

-- 
Tek
http://evilsuperbrain.com


news:465daf16$1@news.povray.org...
> Hello!
>
> For some piece of mathematical visualisation I need a "binary" reflection 
> model: One color for the unlit parts of the object, and one for the lit 
> parts. This can be achieved fairly easy by specifying an insanely high 
> diffuse value (100 in my case).
> It works alright, but there is a weird problem: Obviously the high diffuse 
> value somehow disturbs antialising. The edges of the lit areas are not 
> antialiased at all, not even when using AA-Threshold 0.0. How can that be 
> possible? According to the POV for Windows help file antialising of a 
> pixel is performed when the contrast between it and its neighbor pixels is 
> high enogh (broadly speaking). This is the case between the lit area and 
> the shadow area. So why are these lines jagged? With a lower diffuse value 
> the problem dissappears.
>
> Does anybody have an idea why this problem exists? And if there is a way 
> to solve it?
>
> Greetings,
>   Florian
>


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