POV-Ray : Newsgroups : povray.advanced-users : Light-groups and hollow objects Server Time
25 Dec 2024 01:47:10 EST (-0500)
  Light-groups and hollow objects (Message 1 to 3 of 3)  
From: Doctor John
Subject: Light-groups and hollow objects
Date: 18 Oct 2006 07:01:28
Message: <45360988$1@news.povray.org>
I have a scene with several large spheres each of which is hollow and a 
camera inside the spheres. Ground fog works normally - no problem.

As soon as I place two of the spheres into a light_group I get the camera 
inside non-hollow object warning and, of course, my ground fog disappears. 
Gah!!

You can't use hollow as a modifier in a light_group so is there a 
work-around that might help me get my ground fog back?

John

-- 
"Please refrain from fondling the nymphs and sprites
- it makes them giggly and skittish.
Thank you for your co-operation.
The Management"


Post a reply to this message

From: Penelope20k
Subject: Re: Light-groups and hollow objects
Date: 18 Oct 2006 07:41:40
Message: <453612f4@news.povray.org>
and union{light_group{} hollow}
or
#declare LGHT=light_group{};
#objectc{LGHT hollow}


have you try thoese ???





news:45360988$1@news.povray.org...
> I have a scene with several large spheres each of which is hollow and a
> camera inside the spheres. Ground fog works normally - no problem.
>
> As soon as I place two of the spheres into a light_group I get the camera
> inside non-hollow object warning and, of course, my ground fog disappears.
> Gah!!
>
> You can't use hollow as a modifier in a light_group so is there a
> work-around that might help me get my ground fog back?
>
> John
>
> -- 
> "Please refrain from fondling the nymphs and sprites
> - it makes them giggly and skittish.
> Thank you for your co-operation.
> The Management"
>
>


Post a reply to this message

From: Doctor John
Subject: Re: Light-groups and hollow objects
Date: 18 Oct 2006 07:51:46
Message: <45361552@news.povray.org>
"Penelope20k" <pen### [at] caramailfr> wrote in message 
news:453612f4@news.povray.org...
> and union{light_group{} hollow}
> or
> #declare LGHT=light_group{};
> #objectc{LGHT hollow}
>
>
> have you try thoese ???

Not yet, but as soon as I get home from *ork I will.

John
-- 
"Please refrain from fondling the nymphs and sprites
- it makes them giggly and skittish.
Thank you for your co-operation.
The Management"


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.