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Does someone knows how to convert 3D scenes to Depth Images (or Layered
Depth Images). I know some guys that have done that by modifying Pov-Ray (
http://www.cs.nthu.edu.tw/~chunfa/pcm2002.pdf ) but I don't know how.
Thanks,
Rodrigo
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In article <400da1ca$1@news.povray.org>,
"Rodrigo Almeida" <rod### [at] hotmailcom> wrote:
> Does someone knows how to convert 3D scenes to Depth Images (or Layered
> Depth Images). I know some guys that have done that by modifying Pov-Ray (
> http://www.cs.nthu.edu.tw/~chunfa/pcm2002.pdf ) but I don't know how.
Several people have done this, it's a pretty easy patch to create. I did
it by adding a special global_settings option, I think Ron Parker did it
as a command line option, and MegaPOV versions earlier than 1.0 allowed
the depth information to be output with a post-process filter. However,
it isn't absolutely necessary to modify POV to do so, it's just the
easiest way...you can give all objects a flat white texture with ambient
1 and use black fog (or a flat black texture and white fog), or give
everything a texture using a spherical pattern centered on the camera.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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Thank You very much.
de news:cja### [at] netplexaussieorg...
> In article <400da1ca$1@news.povray.org>,
> "Rodrigo Almeida" <rod### [at] hotmailcom> wrote:
>
> > Does someone knows how to convert 3D scenes to Depth Images (or Layered
> > Depth Images). I know some guys that have done that by modifying Pov-Ray
(
> > http://www.cs.nthu.edu.tw/~chunfa/pcm2002.pdf ) but I don't know how.
>
> Several people have done this, it's a pretty easy patch to create. I did
> it by adding a special global_settings option, I think Ron Parker did it
> as a command line option, and MegaPOV versions earlier than 1.0 allowed
> the depth information to be output with a post-process filter. However,
> it isn't absolutely necessary to modify POV to do so, it's just the
> easiest way...you can give all objects a flat white texture with ambient
> 1 and use black fog (or a flat black texture and white fog), or give
> everything a texture using a spherical pattern centered on the camera.
>
> --
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: <chr### [at] tagpovrayorg>
> http://tag.povray.org/
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