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Hello. I try to use a ground fog that is upside an HeighField (with "hollow"
keyword) this HF is located at 0.0 on Z axix, up to 1.0. I put a ground fog
from 0.0 to 'alt' 3.0 and I try with differents distances. But pov said that
this HF with a plane... It's work ! Is there a bug ?
Thanks...
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PS : The 'inverse' keyword doesn't work too !
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news:3fae8803@news.povray.org...
> the fog doesn't work ! If I replace
> this HF with a plane... It's work ! Is there a bug ?
Well, hf have been used with ground fog for a while, so if there's a problem
here it must be rare indeed. To debug this, you need to make a minimal scene
demonstrating the problem (only camera + light + fog + hf). My first guess
is that something else in the scene, or something specific to this
particular hf, is causing the problem, but it's impossible to say without a
minimal demo scene.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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Sorry... I've found the solution : There where a (old test) plane 30 units
lower than HF, but he was hollow too, I removed it and its works BUT I don't
know why a infinite Y plane 30 units under the HF removes my fog !!!
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> I don't
> know why a infinite Y plane 30 units under the HF removes my fog !!!
A plane's "inside" is not necessarily underneath it. If you defined your
plane like this:
plane {
-y, 30
}
then it will be solid everywhere *above* y = -30. Instead, you can define it
like this:
plane {
y, -30
}
and it will be solid *below* y = -30.
- Slime
[ http://www.slimeland.com/ ]
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