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Salut Ben,
I'm not sure what you want to do exactly. It seems to me that doing IR
rendering with POVRay is just a question of setting the textures
according to IR object emission (ie heat) instead of according to the
classical visible spectrum. If you want to switch between day and night
textures you might make macros out of your objects with a parameter
saying which texture should be visible.
I hope that answers your question,
JC
Benoit Debaque wrote:
> Anyone tried to use PovRay for IR or thermal imaging ?
>
> Tx for any help.
>
> Ben.
>
>
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In article <3f131eec@news.povray.org>,
"Benoit Debaque" <ben### [at] inoca> wrote:
> Anyone tried to use PovRay for IR or thermal imaging ?
Hmm. POV-Ray is not designed for this. It won't simulate the absorption
and conduction of heat. It also ignores the wave nature of light, which
is more important with infrared (longer wavelength). You can simulate
infrared lighting about as far as you can simulate visible lighting.
If you want something that looks like an infrared photograph, that's
probably easily possible, just tweak textures and lighting until it
looks right. If you want a thermograph simulation, that's not possible,
though you could use POV to visualize the results of an external
simulation.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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