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What was the point of changing the rendering of skysphere?
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What are you talking about? What was
changed from what to what? (This isn't meant
as an offense, I really have no clue what you're
trying to say here, to which POV-Ray Version
you're referring for "change" etc).
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde
> What was the point of changing the rendering of skysphere?
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On Sat, 31 May 2003 06:47:20 -0400, Tim Nikias v2.0 wrote:
> What are you talking about? What was
> changed from what to what? (This isn't meant as an offense, I really
> have no clue what you're trying to say here, to which POV-Ray Version
> you're referring for "change" etc).
I noticed it just the other day. Make a scene with just the skysphere,
no ground plane and look at the results. The "top" half looks almost the
same, just a little different as some things do. The bottom half is
completely different.
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simian wrote:
> I noticed it just the other day. Make a scene with just the skysphere,
> no ground plane and look at the results. The "top" half looks almost the
> same, just a little different as some things do. The bottom half is
> completely different.
There have been no functional changes to the sky_sphere since its introduction
in version 3.0.
--
Ken Tyler
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simian wrote:
>
> I noticed it just the other day. Make a scene with just the skysphere,
> no ground plane and look at the results. The "top" half looks almost
> the same, just a little different as some things do. The bottom half
> is completely different.
Maybe you use a gradient pattern which changed in POVRay3.5 (Docs,
6.7.11.17) for the negative direction.
If you want the old gradient, you may use a function {mod(abs(z),1)} or
something like this...
And the top half may uses some kind of noise (bozo,granite,etc) whose looks
changed due to the new noise_generator...
Kalle
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