|
![](/i/fill.gif) |
Andrew Coppin <orp### [at] btinternet com> wrote:
> (Let's just accept that there is no accepted definition ;-)
I think that's a wrong statement.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Mon, 12 May 2003 12:20:45 -0400, Christopher James Huff
<cja### [at] earthlink net> wrote:
>Perlin noise is not self-similar at different scales, though. It is
>self-similar at one scale only.
>Now, things like sum 1/F-noise are fractal. (wrinkles, granite)
You're right, of course. Perhaps I should have specified that some of
the patterns in POV that implement Perlin noise use it in 1/F fractal
noise implementations. Nitpick :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
Post a reply to this message
|
![](/i/fill.gif) |