POV-Ray : Newsgroups : povray.advanced-users : Fractal noise Server Time
29 Jul 2024 04:25:42 EDT (-0400)
  Fractal noise (Message 11 to 13 of 13)  
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From: Andrew Coppin
Subject: Re: Fractal noise
Date: 12 May 2003 15:13:05
Message: <3ebff241$1@news.povray.org>
Oh no... don't tell me I've inadvertantly started a "what is a fractal" holy
war... *wink*

Andrew.

(Let's just accept that there is no accepted definition ;-)


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From: Warp
Subject: Re: Fractal noise
Date: 12 May 2003 15:19:21
Message: <3ebff3b8@news.povray.org>
Andrew Coppin <orp### [at] btinternetcom> wrote:
> (Let's just accept that there is no accepted definition ;-)

  I think that's a wrong statement.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Peter Popov
Subject: Re: Fractal noise
Date: 13 May 2003 05:09:40
Message: <lgd1cvo12ocnacen81jrcu06oltjn72pdr@4ax.com>
On Mon, 12 May 2003 12:20:45 -0400, Christopher James Huff
<cja### [at] earthlinknet> wrote:

>Perlin noise is not self-similar at different scales, though. It is 
>self-similar at one scale only.
>Now, things like sum 1/F-noise are fractal. (wrinkles, granite)

You're right, of course. Perhaps I should have specified that some of
the patterns in POV that implement Perlin noise use it in 1/F fractal
noise implementations. Nitpick :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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