POV-Ray : Newsgroups : povray.advanced-users : Media photons Server Time
29 Jul 2024 12:21:14 EDT (-0400)
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From: Peter Popov
Subject: Re: Media photons
Date: 26 Sep 2002 11:02:07
Message: <3786puorbl39gv5s7uu946eds799mcvlvq@4ax.com>
On Thu, 26 Sep 2002 14:56:36 +0100, "Andrew Coppin"
<orp### [at] btinternetcom> wrote:

>or c) you want to view the "waves" from a near-perpendicular
>direction, and you want the front-most waves to obscure the more
>distant waves ;-)

Use a function-based height field intersected with a box, it might
work for you. You can get a major speed increase.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Andrew Coppin
Subject: Re: Media photons
Date: 26 Sep 2002 12:06:48
Message: <3d933098@news.povray.org>
Height field? Yes... that should be *much* faster just for this...

Andrew.


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From: Christopher James Huff
Subject: Re: Media photons
Date: 26 Sep 2002 14:34:43
Message: <chrishuff-D349D0.14321026092002@netplex.aussie.org>
In article <3d92fd1f$1@news.povray.org>,
 "Tom Melly" <tom### [at] tomandlucouk> wrote:

> BTW do you really need an iso for your water? Photons work fine with a normal.

Since his problem seems to be too many photons, this won't make a 
difference. And a truely perturbed surface will give more accurate 
results, and with large waves will look much better. A normal is only 
useful for small ripples and disturbed water, not for large waves which 
cover up further waves. A height field might do better for speed, if the 
triangle artifacts aren't too bad, but it wouldn't help his memory use 
at all.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Tom Melly
Subject: Re: Media photons
Date: 27 Sep 2002 05:07:50
Message: <3d941fe6$1@news.povray.org>
"Christopher James Huff" <chr### [at] maccom> wrote in message
news:chr### [at] netplexaussieorg...
>
> Since his problem seems to be too many photons, this won't make a
> difference. And a truely perturbed surface will give more accurate

Well, I was thinking more of render-time. Of course there are many situations
where a normal is not enough.


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From: Christopher James Huff
Subject: Re: Media photons
Date: 27 Sep 2002 09:08:37
Message: <chrishuff-8BEED1.09055027092002@netplex.aussie.org>
> Well, I was thinking more of render-time. Of course there are many situations
> where a normal is not enough.

Well, if it doesn't slow down renders without photons too much, it 
shouldn't slow down renders with them. It would make the collecting 
stage slower, though.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Tom Melly
Subject: Re: Media photons
Date: 27 Sep 2002 10:37:58
Message: <3d946d46$1@news.povray.org>
"Christopher James Huff" <chr### [at] maccom> wrote in message
news:chr### [at] netplexaussieorg...
>
> Well, if it doesn't slow down renders without photons too much, it
> shouldn't slow down renders with them. It would make the collecting
> stage slower, though.
>

True - but are there any circs when an iso didn't slow down rendering? Also, and
IMHO, if the render doesn't slow to a crawl when combining isos, media and
reflectivity then you're doing something wrong....

All I was really trying to say was that, if you're just trying to influence the
paths of photons, then a normal may be all you need (I should own up that until
the other day I didn't know that normals would influence photons, and therefore
used an iso quite unnecesserily).


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From: Rohan Bernett
Subject: Re: Media photons
Date: 14 Oct 2002 21:55:05
Message: <web.3dab749fc1d8def8d02c7b870@news.povray.org>
I wonder if this problem is similar to one I'm having with a scene involving
lasers reflectiong of mirrors around a room.

Media photons are used to make the reflected beam visible, but the most
distant beams don't appear. Could this problem be caused by the same thing
as Andrew's problem?

Rohan _e_ii


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