POV-Ray : Newsgroups : povray.advanced-users : Suggestions on creating debris Server Time
25 Nov 2024 19:24:26 EST (-0500)
  Suggestions on creating debris (Message 1 to 2 of 2)  
From: Gail Shaw
Subject: Suggestions on creating debris
Date: 28 Mar 2002 14:34:05
Message: <3ca3702d@news.povray.org>
I've benn thinking about how to create debris for my current WIP
(p.b.i 25/03/02 Night Attack) and the only way I can currently
think of is the difference of a box and multiple height fields all randomly
rotated and scaled.

I'm sure there's a better way.

Gail
--
*************************************************************************
* gai### [at] mwebcoza                *   Chaos, disorder and panic      *
* http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness    *
*************************************************************************


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From: Chris Becker
Subject: Re: Suggestions on creating debris
Date: 28 Mar 2002 17:12:44
Message: <3ca3955c$1@news.povray.org>
You could do a particle system, assuming it's taking place on a plane. You
could do an iso surface, it would produce better results than a height
field. You may be able to use media.


"Gail Shaw" <gai### [at] mwebcoza> wrote in message
news:3ca3702d@news.povray.org...
> I've benn thinking about how to create debris for my current WIP
> (p.b.i 25/03/02 Night Attack) and the only way I can currently
> think of is the difference of a box and multiple height fields all
randomly
> rotated and scaled.
>
> I'm sure there's a better way.
>
> Gail
> --
> *************************************************************************
> * gai### [at] mwebcoza                *   Chaos, disorder and panic      *
> * http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
> *************************************************************************
> * This is how the world ends. Swallowed in fire, but not in darkness    *
> *************************************************************************
>
>


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