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Does anyone know how to do cartoon shading in POV-Ray? For example, make an
object either 1 color in the light and another in a shadow but also to have
the black lines surrounding the siloute of the object?
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MegaPov supports this (though it's based in POV 3.1).
http://nathan.kopp.com/patched.htm
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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I looked in the features, which one is it?
I'd like to do it in POV-Ray 3.5. I've been able to get the the colors to
look right with some tricks with color_map and the slope modifier but I
can't get the black line siloute.
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3c8ba6bc@news.povray.org...
> MegaPov supports this (though it's based in POV 3.1).
>
> http://nathan.kopp.com/patched.htm
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb
M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// -
Warp -
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you can do the "two-color shading" when setting brilliance to 0
for the outline, you'd have to use a PP-Filter of MegaPov ...
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Chris Becker <cmb### [at] ritedu> wrote:
> I looked in the features, which one is it?
Look at the post-processing section of the help file.
> I'd like to do it in POV-Ray 3.5.
Very difficult.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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