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In article <3c7cf5cf@news.povray.org>,
> but for some of the triangles. Just ALL or NONE is less usable than a way to
> define a GROUP within a mesh. Why should have a mesh a homogenous interior
> regardless of it's structure?
Because it is a single object, and thus only has one interior.
But you are only restricted to a single interior, it does not have to be
homogenous. Media can have its density vary according to a pattern. The
thing that doesn't make any sense would be for individual triangles of a
mesh to have their own interiors. This has been explained many times,
and is for fairly obvious reasons, I don't know why you don't understand
it.
If different parts of your object are composed of different materials,
you should probably be using a union of several meshes.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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> and is for fairly obvious reasons, I don't know why you don't understand
> it.
> If different parts of your object are composed of different materials,
> you should probably be using a union of several meshes.
Just because you can't imagine an object whose inner structure is
defined/influenced by it's outer shape it doesn't mean that I don't
understand the limitations implemented in the code.
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