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"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:3BF310F1.D09E3194@209software.com...
> I am doing a scene with a gas giant, and I want some moons just for effect. I
don't want to spent 35 weeks designing them all, and I don't want them to wreck
my render times.
>
> Where should I start?
>
I've had fair luck simply using a sphere with a turbulated bozo pattern and an
appropriate color_map. Also, layered textures work pretty well.
You might want to check out Matthew Corey Brown's "How to Make a Moon" tutorial
(http://www.xenoarch.com/tutorials/moon.html) The page mainly is intended as an
isosurface tutorial, but the non-iso that heads it up is pretty good, too.
Good luck!
Michael
--
#declare R=<8,4,.6>/3;#declare C=function{pattern{object{text{ttf"crystal.ttf"
"MDJ"1,0translate-R/4}}}}camera{location-z*30}box{-R,R pigment{rgbf 1}interior
{media{emission.1density{function{C(x,y,z)}density_map{[0mandel 50color_map{[0
rgb 0][.2rgb x][1rgb x+y]}interior 1,1.5scale 60translate<-33.75,2.85>exponent
4][1rgb<2,2>]}}}}scale 24hollow}// (c) 2001 MDJohnson red### [at] wvadelphianet
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