POV-Ray : Newsgroups : povray.advanced-users : Advanced texture question. Server Time
25 Dec 2024 12:50:49 EST (-0500)
  Advanced texture question. (Message 1 to 2 of 2)  
From: David Curtis
Subject: Advanced texture question.
Date: 28 Feb 2000 05:55:03
Message: <38ba5407@news.povray.org>
I haven't been POV'ing long so if I've overlooked some option let me know, 
kindly? 

Is it simple enough to add my own texture pattern to POV, or more likely a 
patched version? As I work (? play) more and more with POV I'm finding that 
I'm a texture _maniac_, and I need total control over color placement. I've 
tried material maps with color & bump maps, and layered textures, but I _need_ 
more. Hopefully the solution is relatively easy(eg. a function of megapov that 
will let me define my own 3d  map), but elsewise, I'm a resonably competent 
atprogramming and will glady take up the challenge of adding my own patch.

TIA for any comments/direction.

David Curtis.
mic### [at] sympaticoca


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From: Chris Huff
Subject: Re: Advanced texture question.
Date: 28 Feb 2000 06:50:55
Message: <chrishuff_99-8EEF2C.06522528022000@news.povray.org>
In article <38ba5407@news.povray.org>, spa### [at] junkmailcom (David 
Curtis) wrote:

> Is it simple enough to add my own texture pattern to POV, or more 
> likely a patched version? As I work (? play) more and more with POV 
> I'm finding that I'm a texture _maniac_, and I need total control 
> over color placement. I've tried material maps with color & bump 
> maps, and layered textures, but I _need_ more. Hopefully the solution 
> is relatively easy(eg. a function of megapov that will let me define 
> my own 3d  map), but elsewise, I'm a resonably competent at 
> programming and will glady take up the challenge of adding my own 
> patch.

Simply adding a pattern is fairly easy, but MegaPOV has a feature that 
might do what you want: the function pattern. It allows you to specify 
an equation(of the same kind used in isosurfaces) that will be used as a 
pattern.

pigment {function {sqrt(sqr(x) + sqr(y) + sqr(z))*sin(x)}
    color_map {...}
}

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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