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30 Jul 2024 06:25:40 EDT (-0400)
  PolyNomial (Message 1 to 5 of 5)  
From: Eitan Tal
Subject: PolyNomial
Date: 22 Feb 2000 17:44:52
Message: <38B310D9.F7BEE20A@netvision.net.il>
Hi all! I looked at that shape under the insert/shape menu, I looked for

any sample for it, but I didn't find anything. can anyone send me a pov
file that is a sample of this shape, with // notes?

is there any shape that will make a prism (not the prism shape, it can
only
support 45 degrees if you use conic_something) First, I don't want to
use
degrees, I want to use numbers, thats why I don't want to use a rotated
box, that
is clipped by another box, or a difference between a box and a rotated
one.

What shape supports my request?


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From: Peter Popov
Subject: Re: PolyNomial
Date: 22 Feb 2000 19:20:55
Message: <pyazOFQMVCpd0p6nfSYzGydZFAvu@4ax.com>
Eitan,

can you disclose some details on what you're trying to model? It will
be easier for peers to help you that way.

As of the prism shape, it can do any angle of tapering provided you
scale it properly. Let me know if you want a longer explanation on
that. Oh, and a hint of what your math skills are would make my life
easier in that :)


Peter Popov
pet### [at] usanet
ICQ: 15002700


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From: Nieminen Juha
Subject: Re: PolyNomial
Date: 23 Feb 2000 04:21:20
Message: <38b3a690@news.povray.org>
Eitan Tal <eit### [at] netvisionnetil> wrote:
: Hi all! I looked at that shape under the insert/shape menu, I looked for

: any sample for it, but I didn't find anything. can anyone send me a pov
: file that is a sample of this shape, with // notes?

camera { location <8,20,-10>*.7 look_at x*.01 angle 35 }
light_source { <100,200,20> 1 }
background { rgb y }
poly
{ 5,
  <0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,-2,
  0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0>
  sturm
  clipped_by { box { <-4,-4,-1><4,4,1> } } bounded_by { clipped_by }
  pigment { rgb <1,.7,.3> } finish { specular .5 }
  rotate <0,90,-90>
}


  Sorry, no comments. It would require a complete tutorial to explain it.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ken
Subject: Re: PolyNomial
Date: 23 Feb 2000 04:22:30
Message: <38B3A684.33BA33C3@pacbell.net>
Nieminen Juha wrote:

> It would require a complete tutorial to explain it.

I'm waiting :)

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Nieminen Juha
Subject: Re: PolyNomial
Date: 23 Feb 2000 04:24:50
Message: <38b3a762@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
:> It would require a complete tutorial to explain it.

: I'm waiting :)

  I would write one, but I'm afraid it would be more or less useless. When
the isosurfaces will invade povray, polynomials will become more or less
obsolete. Isosurfaces are just a lot easier to use, more versatile and faster.
  A pitty, in certain way. I just like polynomials.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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