POV-Ray : Newsgroups : povray.advanced-users : Inset texture maps Server Time
11 Oct 2026 19:17:21 EDT (-0400)
  Inset texture maps (Message 1 to 22 of 22)  
From: Jon Wooldridge
Subject: Inset texture maps
Date: 24 Jan 2000 04:35:51
Message: <388C1D49.F23C00E1@gte.net>
Hi,
I'm trying to create a sword. So far, it's basically a flattened
cylender that has it's upper and lower surfaces clipped off by a thin
cube.

The effect that I'm trying to create is where the flat part of the blade

sinks into the sword a little bit, and is filled with engravings and
etchings. This seems like something that could be done with surface
normals.

So far, I've got some pretty organic patterns with bumpy normals, but I
want to give the illusion that they are carved at a sleightly lower
altitude than the surface of the sword.

Is it possible to create a normal_map (or similar) that does something
like this, or do I have to resort to adding another cube?

-Jon


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From: Nieminen Juha
Subject: Re: Inset texture maps
Date: 24 Jan 2000 06:11:46
Message: <388c3372@news.povray.org>
Perhaps you should read the documentation about slope_maps.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Mark Wagner
Subject: Re: Inset texture maps
Date: 25 Jan 2000 00:25:39
Message: <388d33d3@news.povray.org>
Jon Wooldridge wrote in message <388C1D49.F23C00E1@gte.net>...
>Is it possible to create a normal_map (or similar) that does something
>like this, or do I have to resort to adding another cube?


A normal_map or bump_map using negative bump heights should work.  (No
guarentees, I've never used bump/normal maps).

Mark


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From: Ken
Subject: Re: Inset texture maps
Date: 25 Jan 2000 00:46:00
Message: <388D37D6.54EE2FA0@pacbell.net>
Mark Wagner wrote:
> 
> Jon Wooldridge wrote in message <388C1D49.F23C00E1@gte.net>...
> >Is it possible to create a normal_map (or similar) that does something
> >like this, or do I have to resort to adding another cube?
> 
> A normal_map or bump_map using negative bump heights should work.  (No
> guarentees, I've never used bump/normal maps).
> 
> Mark

  Another thing you can do with bump maps images is to use black patterns
on a white background. What this does is leave low areas where the pattern
is and raises the rest of the surface in effect giving you negative bump
mapping. On a two sided object such a sword blade you may have to split
it into two pieces, front and back, to get a different pattern on each
side and then union the two halves back together.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Remco de Korte
Subject: Re: Inset texture maps
Date: 25 Jan 2000 05:55:43
Message: <388D808E.CEF10360@xs4all.nl>
Ken wrote:
> 
> Mark Wagner wrote:
> >
> > Jon Wooldridge wrote in message <388C1D49.F23C00E1@gte.net>...
> > >Is it possible to create a normal_map (or similar) that does
> something
> > >like this, or do I have to resort to adding another cube?
> >
> > A normal_map or bump_map using negative bump heights should work.
> (No
> > guarentees, I've never used bump/normal maps).
> >
> > Mark
> 
>   Another thing you can do with bump maps images is to use black
> patterns
> on a white background. What this does is leave low areas where the
> pattern
> is and raises the rest of the surface in effect giving you negative
> bump
> mapping. On a two sided object such a sword blade you may have to
> split
> it into two pieces, front and back, to get a different pattern on each
> side and then union the two halves back together.
> 
> --
> Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing
> Links:
> http://home.pacbell.net/tylereng/index.html
> http://www.povray.org/links/

Would it be stupid to use a heightfield for this?

Remco


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From: Ken
Subject: Re: Inset texture maps
Date: 25 Jan 2000 06:31:44
Message: <388D88E5.5B715DA5@pacbell.net>
Remco de Korte wrote:

> 
> Would it be stupid to use a heightfield for this?
> 
> Remco

It would be difficult. The effect he wants is engraving rather than raised
areas. HF's would not apply well in this application I do not believe.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Gail Shaw
Subject: Re: Inset texture maps
Date: 25 Jan 2000 09:26:48
Message: <388db2a8@news.povray.org>
Remco de Korte wrote in message <388D808E.CEF10360@xs4all.nl>...
>
>Would it be stupid to use a heightfield for this?
>
>Remco

I've used height fields before for cutting pieces out of a surface and it
works quite well.
I do tend to have a problem getting the height field aligned, but that could
be just me.

Gail
*******************************************************************
* gsh### [at] monotixcoza              * ERROR: COFFEE.COM not found  *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
* Definition of an upgrade: Take the old bugs out, put new ones in*
*******************************************************************


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From: Peter Popov
Subject: Re: Inset texture maps
Date: 25 Jan 2000 11:15:00
Message: <ccuNOBU7nNJfNvylbDzYA2dOirii@4ax.com>
On Tue, 25 Jan 2000 03:28:37 -0800, Ken <tyl### [at] pacbellnet> wrote:

>
>
>Remco de Korte wrote:
>
>> 
>> Would it be stupid to use a heightfield for this?
>> 
>> Remco
>
>It would be difficult. The effect he wants is engraving rather than raised
>areas. HF's would not apply well in this application I do not believe.

Actually a HF is a very good idea for this case. The whole blade (half
of it anyway) can be modelled using a HF. Or, the HF clipping trick
can be used -- make a union of the HF clipped by the blade and the
blade clipped by the HF (see hfclip.pov in the standard demo files).


Peter Popov
pet### [at] usanet
ICQ: 15002700


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From: Remco de Korte
Subject: Re: Inset texture maps
Date: 25 Jan 2000 12:48:21
Message: <388DE144.11049093@xs4all.nl>
Peter Popov wrote:
> 
> On Tue, 25 Jan 2000 03:28:37 -0800, Ken <tyl### [at] pacbellnet> wrote:
> 
> >
> >
> >Remco de Korte wrote:
> >
> >>
> >> Would it be stupid to use a heightfield for this?
> >>
> >> Remco
> >
See PBI for a quick experiment.
The heightfield was cooked up with PSP, not the best tool for that.

Remco


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From: anonymous
Subject: Re: Inset texture maps
Date: 30 Mar 2000 23:20:15
Message: <38E5893F.2DB15EED@gate.net>
Remco de Korte wrote:

> Ken wrote:
> >
> > Mark Wagner wrote:
> > >
> > > Jon Wooldridge wrote in message <388C1D49.F23C00E1@gte.net>...
> > > >Is it possible to create a normal_map (or similar) that does
> > something
> > > >like this, or do I have to resort to adding another cube?
> > >
> > > A normal_map or bump_map using negative bump heights should work.
> > (No
> > > guarentees, I've never used bump/normal maps).
> > >
> > > Mark
> >
> >   Another thing you can do with bump maps images is to use black
> > patterns
> > on a white background. What this does is leave low areas where the
> > pattern
> > is and raises the rest of the surface in effect giving you negative
> > bump
> > mapping. On a two sided object such a sword blade you may have to
> > split
> > it into two pieces, front and back, to get a different pattern on each
> > side and then union the two halves back together.
> >
> > --
> > Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing
> > Links:
> > http://home.pacbell.net/tylereng/index.html
> > http://www.povray.org/links/
>
> Would it be stupid to use a heightfield for this?
>
> Remco

I see no reason you couldn't use a HF for this. The reason you wouldn't
want to is that the bump-map should be quite a bit faster than actual
geometry. That's determined by your situation, of course. If the camera is
going to be REALLY close to the sword, the HF will give you better results.
If not, don't bother.


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From: Mark Wagner
Subject: Re: Inset texture maps
Date: 31 Mar 2000 02:03:27
Message: <38e44dbf@news.povray.org>
Despite your attempts to be anonymous, I have determined the following facts
about you:

You appear to live somewhere in the Orlando, Florida area and your ISP
appears to be Gate.net.
You are running Netscape 4.51 for Linux 2.2.6 (you might want to upgrade)
You have a Pentium I/II/III or similar computer
On March 30, your ISP appears to have given you the IP address 199.227.92.57
Your computer's clock is set a day ahead of what it should be
You appear to have a bias against Microsoft
Your first language is English

Big Brother


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From: Sander
Subject: Re: Inset texture maps
Date: 31 Mar 2000 16:07:36
Message: <38e51398$1@news.povray.org>
Can you do that with anyone??

--
Regards,
Sander


Mark Wagner <mar### [at] gtenet> schreef in berichtnieuws
38e44dbf@news.povray.org...
> Despite your attempts to be anonymous, I have determined the following
facts
> about you:
>
> You appear to live somewhere in the Orlando, Florida area and your ISP
> appears to be Gate.net.
> You are running Netscape 4.51 for Linux 2.2.6 (you might want to upgrade)
> You have a Pentium I/II/III or similar computer
> On March 30, your ISP appears to have given you the IP address
199.227.92.57
> Your computer's clock is set a day ahead of what it should be
> You appear to have a bias against Microsoft
> Your first language is English
>
> Big Brother
>
>


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From: Mark Wagner
Subject: Re: Inset texture maps
Date: 2 Apr 2000 00:51:09
Message: <38e6dfcd@news.povray.org>
Sander wrote in message <38e51398$1@news.povray.org>...
>Can you do that with anyone??


Yes, to some degree or other.  I got most of the information from the header
of the message:

Message-ID: <38E5893F.2DB15EED@gate.net>
Date: Sat, 01 Apr 2000 00:29:35 -0500

The Message-ID line gives the URL of the computer that sent the message to
the newsgroup.  I can then use the "trace" utility to find the path from my
computer to that computer, and by looking at the URLs of the intermediate
computers, I can usually deduce the physical location of each.  The time
zone given in the date provides a cross-check of the location.

X-Mailer: Mozilla 4.51 [en] (X11; I; Linux 2.2.6 i586)

This line says that the person is using the "Mozilla" newsreader version
4.51.  Mozilla is the name used by the Netscape newsreader.  The [en] means
it is the English-language version, and the (X11; I; Linux 2.2.6 i586) gives
the operating system, in this case Linux 2.2.6 (the current version of Linux
is 2.2.14).  The "i586" means that the version of Linux was compiled for a
586 (Pentium) or similar computer.

X-Original-NNTP-Posting-Host: 199.227.92.57
X-Trace: 30 Mar 2000 23:20:15 -0500, 199.227.92.57

I'm sure I could get some useful information out of these lines if the
version of the "trace" utility would work with IP addresses in addition to
URLs.

Mark


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From: Tor Olav Kristensen
Subject: Re: Inset texture maps
Date: 2 Apr 2000 07:15:05
Message: <38E72B8B.28748F27@hotmail.com>
Mark Wagner wrote:
>
> Yes, to some degree or other.  I got most of the information from the header
> of the message:
> 
> Message-ID: <38E5893F.2DB15EED@gate.net>
> Date: Sat, 01 Apr 2000 00:29:35 -0500
> 
> The Message-ID line gives the URL of the computer that sent the message to
> the newsgroup. ...
 
I tried this:

http://www.siteadd.com/whois.cfm?domain=gate.net

> ...
> X-Original-NNTP-Posting-Host: 199.227.92.57
> X-Trace: 30 Mar 2000 23:20:15 -0500, 199.227.92.57
> 
> I'm sure I could get some useful information out of these lines if the
> version of the "trace" utility would work with IP addresses in addition to
> URLs.

Is the trace utility a "standard" unix command?

Btw. wouldn't unix's nslookup 199.227.92.57 give some info?

-- 
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: Mark Wagner
Subject: Re: Inset texture maps
Date: 3 Apr 2000 00:58:00
Message: <38e824d8@news.povray.org>
Tor Olav Kristensen wrote in message <38E72B8B.28748F27@hotmail.com>...
>Is the trace utility a "standard" unix command?


Yes.  Unfortunately, I'm using Windows right now since the modem that came
with my computer doesn't work under Linux.

Mark


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From: Peter Popov
Subject: Re: Inset texture maps
Date: 3 Apr 2000 05:44:19
Message: <SGfoODaaeXAuHxpikYEbNgCpkFv+@4ax.com>
On Mon, 3 Apr 2000 00:45:09 -0400, "Mark Wagner"
<mar### [at] gtenet> wrote:

>
>Tor Olav Kristensen wrote in message <38E72B8B.28748F27@hotmail.com>...
>>Is the trace utility a "standard" unix command?
>
>
>Yes.  Unfortunately, I'm using Windows right now since the modem that came
>with my computer doesn't work under Linux.

Have you tried tracert under Windows?


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Mark Wagner
Subject: Re: Inset texture maps
Date: 4 Apr 2000 00:48:13
Message: <38e9740d@news.povray.org>
Peter Popov wrote in message ...
>On Mon, 3 Apr 2000 00:45:09 -0400, "Mark Wagner"
><mar### [at] gtenet> wrote:
>
>>
>>Tor Olav Kristensen wrote in message <38E72B8B.28748F27@hotmail.com>...
>>>Is the trace utility a "standard" unix command?
>>
>>
>>Yes.  Unfortunately, I'm using Windows right now since the modem that came
>>with my computer doesn't work under Linux.
>
>Have you tried tracert under Windows?


I'm currently using the "Sam Spade" and "Spike" network utilities
collections.  The two of them together provide a fairly comprehensive set of
utilities.

Mark


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From: Ron Parker
Subject: Re: Inset texture maps
Date: 5 Apr 2000 12:48:26
Message: <slrn8emrqn.bfg.ron.parker@not.a.valid.hostname>
On Sun, 2 Apr 2000 00:56:56 -0500, Mark Wagner wrote:
>Yes, to some degree or other.  I got most of the information from the header
>of the message:

To what degree can you do it with me?  What is the IP address of the machine
whose keyboard I'm sitting at?  The machine that's running this copy of slrn?
What's the name of my ISP?  Why does using Linux and Netscape signify an 
anti-Microsoft bias?


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From: Ron Parker
Subject: Re: Inset texture maps
Date: 5 Apr 2000 12:49:42
Message: <slrn8emrt3.bfg.ron.parker@not.a.valid.hostname>
On 5 Apr 2000 12:48:26 -0400, Ron Parker wrote:
>On Sun, 2 Apr 2000 00:56:56 -0500, Mark Wagner wrote:
>>Yes, to some degree or other.  I got most of the information from the header
>>of the message:
>
>To what degree can you do it with me?  What is the IP address of the machine
>whose keyboard I'm sitting at?  The machine that's running this copy of slrn?
>What's the name of my ISP?  Why does using Linux and Netscape signify an 
>anti-Microsoft bias?
>

Oh yeah, and what timezone am I in?


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From: Mark Wagner
Subject: Re: Inset texture maps
Date: 6 Apr 2000 02:06:42
Message: <38ec2972@news.povray.org>
Ron Parker wrote in message ...
>>
>>To what degree can you do it with me?  What is the IP address of the
machine
>>whose keyboard I'm sitting at?  The machine that's running this copy of
slrn?
>>What's the name of my ISP?  Why does using Linux and Netscape signify an
>>anti-Microsoft bias?
>>
>
>Oh yeah, and what timezone am I in?


The IP address of the computer that posted the message to the povray.org
news server was 216.202.195.127
Your ISP is Fort Wayne Internet, LLC
You are in the time zone GMT -4 (Eastern Daylight Time)


Mark


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From: Ron Parker
Subject: Re: Inset texture maps
Date: 6 Apr 2000 09:20:21
Message: <slrn8ep413.bos.ron.parker@linux.parkerr.fwi.com>
On Thu, 6 Apr 2000 02:06:50 -0400, Mark Wagner wrote:
>
>Ron Parker wrote in message ...
>>>
>>>To what degree can you do it with me?  What is the IP address of the
>machine
>>>whose keyboard I'm sitting at?  The machine that's running this copy of
>slrn?
>>>What's the name of my ISP?  Why does using Linux and Netscape signify an
>>>anti-Microsoft bias?
>>>
>>
>>Oh yeah, and what timezone am I in?
>
>
>The IP address of the computer that posted the message to the povray.org
>news server was 216.202.195.127

False.  That's the IP address of the proxy server I was using.  The
computer that was running slrn has an IP address of 10.0.0.2 (which
isn't routable) and the IP address of the machine whose keyboard I
was sitting at is 207.51.177.81.  In this case, I own the proxy server
(and it's configured securely) but it's possible, even likely, that 
someone else is running an improperly configured proxy server that I 
could have used to completely hide my IP address.

>Your ISP is Fort Wayne InterneT, LLC

True.  That was the easy one, just a quick whois at arin.net.  Again,
though, trusting the IP address.  (If I wanted to be a real pain, I 
could mention that Fort Wayne Internet doesn't exist anymore, as they
were bought out by Skyenet.)

>You are in the time zone GMT -4 (Eastern Daylight Time)

False.  Fort Wayne is in GMT-0500, Eastern Standard Time, all year round.
The times on that message were inserted by the news server, which is in
the EDT zone.


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From: Mark Wagner
Subject: Re: Inset texture maps
Date: 7 Apr 2000 00:10:39
Message: <38ed5fbf@news.povray.org>
Ron Parker wrote in message ...
>>The IP address of the computer that posted the message to the povray.org
>>news server was 216.202.195.127
>
>False.  That's the IP address of the proxy server I was using.  The
>computer that was running slrn has an IP address of 10.0.0.2 (which
>isn't routable) and the IP address of the machine whose keyboard I
>was sitting at is 207.51.177.81

I know.  I said that that was the IP address of the computer that posted the
message to povray.org, not the computer that you were working at.

Mark


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