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I know how to make flat waves - texture
how can I make real waves that are infinite?
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Eitan Tal wrote:
>
> I know how to make flat waves - texture
>
> how can I make real waves that are infinite?
Height fields with a large scale or by making them with a triangle
mesh. It is not easy even for advanced users of the program and I
cannot offer much more than that.
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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Or maybe you could try the Superpatch, a bit along the lines of what Gilles
Tran did in some of his images like Tileable.
?
Ken <tyl### [at] pacbell net> wrote in message
news:37F48921.CACEAB8B@pacbell.net...
>
>
> Eitan Tal wrote:
> >
> > I know how to make flat waves - texture
> >
> > how can I make real waves that are infinite?
>
> Height fields with a large scale or by making them with a triangle
> mesh. It is not easy even for advanced users of the program and I
> cannot offer much more than that.
>
> --
> Ken Tyler
> 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html
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>Or maybe you could try the Superpatch, a bit along the lines of what Gilles
>Tran did in some of his images like Tileable.
Yes. Displacement mapping on a plane is what I would do. Preferably using a
pigment like granite.
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WTF IS SUPERPATCH?????
Lance Birch wrote:
> Or maybe you could try the Superpatch, a bit along the lines of what Gilles
> Tran did in some of his images like Tileable.
>
> ?
>
> Ken <tyl### [at] pacbell net> wrote in message
> news:37F48921.CACEAB8B@pacbell.net...
> >
> >
> > Eitan Tal wrote:
> > >
> > > I know how to make flat waves - texture
> > >
> > > how can I make real waves that are infinite?
> >
> > Height fields with a large scale or by making them with a triangle
> > mesh. It is not easy even for advanced users of the program and I
> > cannot offer much more than that.
> >
> > --
> > Ken Tyler
> > 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> > http://home.pacbell.net/tylereng/index.html
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A solution is to create a bumb-map with sinusoidal waves, then add small
amounts of turbulence.
Simen.
Eitan Tal skrev i meldingen <37F### [at] netvision net il>...
>I know how to make flat waves - texture
>
>how can I make real waves that are infinite?
>
>
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>>I know how to make flat waves - texture
Oh, sorry! I didn't catch it. Forget my post.
>>
>>how can I make real waves that are infinite?
>>
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He didn't want to use a texture.
Simen Kvaal <sim### [at] student matnat uio no> wrote in message
news:37f4ac9e@news.povray.org...
> A solution is to create a bumb-map with sinusoidal waves, then add small
> amounts of turbulence.
>
> Simen.
>
> Eitan Tal skrev i meldingen <37F### [at] netvision net il>...
> >I know how to make flat waves - texture
> >
> >how can I make real waves that are infinite?
> >
> >
>
>
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SETTLE DOWN! Sheesh...
Superpatch is a rather large patch created by Ron and it has a lot of
functions like "custom objects" which can be made by formulas etc etc.
I'm sure the Link Master will be able to get you a link to where it can be
downloaded. :)
Eitan Tal <eit### [at] netvision net il> wrote in message
news:37F4A376.5A6CD642@netvision.net.il...
> WTF IS SUPERPATCH?????
>
> Lance Birch wrote:
>
> > Or maybe you could try the Superpatch, a bit along the lines of what
Gilles
> > Tran did in some of his images like Tileable.
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Lance Birch wrote:
>
> SETTLE DOWN! Sheesh...
>
> Superpatch is a rather large patch created by Ron and it has a lot of
> functions like "custom objects" which can be made by formulas etc etc.
>
> I'm sure the Link Master will be able to get you a link to where it can be
> downloaded. :)
http://www2.fwi.com/~parkerr/superpatch/
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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On Fri, 01 Oct 1999 14:05:10 +0200, Eitan Tal wrote:
>WTF IS SUPERPATCH?????
Is there some reason you haven't read the other dozen responses where
someone has answered this question for you?
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Ron Parker wrote:
>
> On Fri, 01 Oct 1999 14:05:10 +0200, Eitan Tal wrote:
> >WTF IS SUPERPATCH?????
>
> Is there some reason you haven't read the other dozen responses where
> someone has answered this question for you?
How can I convert .pov files to .jpg ones ? :)
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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:)
And he was so aggressive about it!
Ron Parker <par### [at] fwi com> wrote in message
news:37f4b525@news.povray.org...
> On Fri, 01 Oct 1999 14:05:10 +0200, Eitan Tal wrote:
> >WTF IS SUPERPATCH?????
>
> Is there some reason you haven't read the other dozen responses where
> someone has answered this question for you?
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On Fri, 01 Oct 1999 06:20:39 -0700, Ken wrote:
>
>
>Ron Parker wrote:
>>
>> On Fri, 01 Oct 1999 14:05:10 +0200, Eitan Tal wrote:
>> >WTF IS SUPERPATCH?????
>>
>> Is there some reason you haven't read the other dozen responses where
>> someone has answered this question for you?
>
>How can I convert .pov files to .jpg ones ? :)
But Ken, I'm talking about places where HE SPECIFICALLY asked the
question and it was answered. Yes, other people ask all the time,
and I don't mind typing in my URL each time [1] but I expect them to
care enough to read the responses to their questions. If he doesn't
care that much, why does he keep asking?
[1] Yes, typing. My fingers have it memorized so cut & paste is actually
slower.
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> [1] Yes, typing. My fingers have it memorized so cut & paste is actually
> slower.
I know that feeling with the prefix to my webspace...
http://members.xoom.com/_XOOM/lancebirch/<please insert a wonderful cute
directory name in here and everything will be happy and good :>
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Pssttt... the other day I couldn't remember my street address but
instinctively knew my ICQ # was 20612060
LOL, that's sad...
Lance Birch <lan### [at] usa net> wrote in message
news:37f4b87c@news.povray.org...
> :)
>
> And he was so aggressive about it!
>
> Ron Parker <par### [at] fwi com> wrote in message
> news:37f4b525@news.povray.org...
> > On Fri, 01 Oct 1999 14:05:10 +0200, Eitan Tal wrote:
> > >WTF IS SUPERPATCH?????
> >
> > Is there some reason you haven't read the other dozen responses where
> > someone has answered this question for you?
>
>
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And a way to make it work in the Superpatch is to try something like:
function{
(y-sin(x)-cos(z))
threshhold 0
bounded_by{sphere {0,10}}
pigment {Green}
}
This might work..........
Lance Birch wrote:
> Or maybe you could try the Superpatch, a bit along the lines of what Gilles
> Tran did in some of his images like Tileable.
>
> ?
>
> Ken <tyl### [at] pacbell net> wrote in message
> news:37F48921.CACEAB8B@pacbell.net...
> >
> >
> > Eitan Tal wrote:
> > >
> > > I know how to make flat waves - texture
> > >
> > > how can I make real waves that are infinite?
> >
> > Height fields with a large scale or by making them with a triangle
> > mesh. It is not easy even for advanced users of the program and I
> > cannot offer much more than that.
> >
> > --
> > Ken Tyler
> > 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> > http://home.pacbell.net/tylereng/index.html
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