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Updated it. again.
version 2.0 in a rapid speed :-)
Ok, what does it do now, you ask?
Well, it's Documented(!!!) It has demos(eught of them) and it has a new way to
draw the recursive functions. *whee* *applause* *bows*, thankyou all, I just
love spamming you :-)
This time I zipped it up, 4k big, in povray.binaries.scene-files.
--
//Spider
[ spi### [at] bahnhof se ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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Margus Ramst wrote:
>
> I'll check it out. But perhaps you could point out what parts of the macro,
> in your opinion, need improving - and in what way? What is the goal you wish
> to achieve?
Well, improving, I'm not sure...
As for the goal... it was to make a good effect....
Sorry If I bother you, but I am like this, I start a project for the sake of a
nice effect, then I don't know how to do, start a thread about it, and once I've
posted the message, I come to think of the how and start to code on it...
It would be nice to hear ideas/thoughts about how a good .inc should be
formated, where should help/contact/info on routines go ?
how should variables be declared and so on...
--
//Spider
[ spi### [at] bahnhof se ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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Spider wrote in message <371A0393.9EE2D65E@bahnhof.se>...
[snip]
>
>Anyone get the concept, care to come with ideas?
Don't know if anyone else said it yet (haven't read all answers), and not to
dampen your enthusiasm, but just to be of some help:
I think you are actually simply reinventing L-Systems. What you said could
be expressed in an L-System grammar:
x = AM[Sx]
where:
A = "turn to a certain angle"
M = "move forward a certain length"
S = "scale by a certain amount"
[ and ] = recursive "push" and "pop"
So long,
JOhannes.
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Johannes Hubert wrote:
>
> Spider wrote in message <371A0393.9EE2D65E@bahnhof.se>...
> [snip]
> >
> >Anyone get the concept, care to come with ideas?
>
> Don't know if anyone else said it yet (haven't read all answers), and not to
> dampen your enthusiasm, but just to be of some help:
>
> I think you are actually simply reinventing L-Systems. What you said could
> be expressed in an L-System grammar:
>
> x = AM[Sx]
>
> where:
>
> A = "turn to a certain angle"
> M = "move forward a certain length"
> S = "scale by a certain amount"
> [ and ] = recursive "push" and "pop"
>
> So long,
> JOhannes.
Yup, that's the one..
Actually, it's finished and in binaries.scene-files ..
(But I hadn't really this clear view on HOW to do it, only "did" it so
to say :-)
//Spider
--hating the news-reader
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