"Bald Eagle" <cre### [at] netscape net> wrote:
> (Which, since it's essentially a rotation matrix, is the same as the inverse)
I reworked my old rotation matrices scene to give a bit more of a visual
interpretation.
I wasn't sure if I'd need to animate this, and have changing values on a
readout, or the transformed vector rendered alongside its inverse and
transpose...
Hopefully it's clear, if it's not, then let me know what would really help
illustrate the concept(s) more clearly.
- BW
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