POV-Ray : Newsgroups : povray.advanced-users : Direct stochastic tiling : Re: Direct stochastic tiling Server Time
26 Feb 2024 17:11:02 EST (-0500)
  Re: Direct stochastic tiling  
From: And
Date: 15 Nov 2023 07:00:00
Message: <web.6554b1945bb87ec319234387aa81652d@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> Trying to work out the "growth rings" part of the the paper, and while the words
> sound reasonable, translating that into equations and code is --- less
> straightforward.
> Thankfully, due to the lessons of the past million projects, I can at least come
> up with workable POV-Ray equivalents that serve the same purposes.
> At least the pattern looks like wood, although the texture and finish are
> obviously not even close - since that will rely heavily on later work.
> hdr light probes really change the colors compared to a point light source and
> sky_sphere!   :O
> At least it looks somewhat like a cheap 4x4 post I might see at a big box store.
> - BW

Wow, this looks interesting.

The paper you posted: ?

When I saw it again, it looks more valuable.

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