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Thomas de Groot <tho### [at] degroot org> wrote:
> Thanks for the pointer, Ingo!
>
Here's an other version, using a patter function for the structure. First a
union{hf box} then the intersection.
An other option, if you want to shape an island, in the insert menu/special
shapes/meshmaker.inc/p_cylinder_crackle2 shows how to do displacement of mesh
vertices. This in principle works for all things one can make with the mesh
macros. You could extrude the island shape and then deform the mesh or build the
island shape with multiple splines.
---%<------%<------%<---
// PoVRay 3.7 Scene File " hf_intersection_2.pov"
// author: ingo
// date: 2023-09-13
//--------------------------------------------------------------------------
#version 3.7;
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.7 }}
camera {
perspective angle 5 // front view
location <20.0 , 0.0 ,-40.0>
right x*image_width/image_height
look_at <0.0 , 0.0 , 0.0>
}
light_source{< 3000, 3000,-6000> rgb 1}
sky_sphere {
pigment {
gradient <0,1,0>
color_map {
[0.00 rgb <0.6,0.7,1.0>]
[0.35 rgb <0.1,0.0,0.8>]
[0.65 rgb <0.1,0.0,0.8>]
[1.00 rgb <0.6,0.7,1.0>]
}
scale 2
}
}
#declare Rock = union {
intersection{
height_field {
function 1000,1000 {
pattern {
gradient -y
scale .1
turbulence 0.7
octaves 12
lambda 1.5
omega 0.3
}
}
}
box{0,1.001}
scale <1,0.05,1>
}
box{<0,0,0>,<1,-1,1>}
translate <-0.5,0.5,-0.5>
}
intersection{
object{
Rock
translate <0,-0.1,0>
pigment{rgb 1}
}
object{
Rock
rotate <-90,0,0>
translate <0,0,0.1>
pigment{rgb 1}
}
object{
Rock
rotate <90,90,0>
translate <-0.1,0,0>
pigment{rgb 1}
}
rotate <-45,0,0>
}
---%<------%<------%<---
You can modify the patterns in the HF_function with the functions in
https://ingoogni.nl/download/Gradients.zip
ingo
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