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"Bald Eagle" <cre### [at] netscape net> wrote:
> 5. I'm still not sure how the algorithm "erases" walls, and if that's the issue
> I'm having with the "islands" in the maze - drawing on a canvas and
> instantiating primitives in 3D space are fundamentally different operations.
Because I'm STOOOOPID.
It's really easy to invert the meaning of things, and look at the inverse of a
maze.
After watching the relevant portion and paying very careful attention to the all
to brief explanation, I did a few experiments that highlighted the issue, and
let me unravel everything so that I now have proper, algorithm-correct,
fully-internally-connected mazes.
Here's 100 by 100. I've already tried a 500 x 500, which is 250,000 cells, and
it works, but I'd have to render it a bit bigger than usual to have it show up
clearly.
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