POV-Ray : Newsgroups : povray.advanced-users : Speeding up (or faking) scattering media : Re: Speeding up (or faking) scattering media Server Time
14 Apr 2024 03:58:50 EDT (-0400)
  Re: Speeding up (or faking) scattering media  
From: Bald Eagle
Date: 19 Jun 2023 18:20:00
Message: <web.6490d3a43f9195661f9dae3025979125@news.povray.org>
Have you tried just using a loop to make a bunch of thin cylinders radiating
from a distant point and having an rgbf pigment?

Maybe there's a way to use your caustics method and have that control the
placement of the cylinders?

Or use an isosurface, or bezier surface with a pattern simulating streaks
(gradient).

- BW


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