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"Bald Eagle" <cre### [at] netscapenet> wrote:
>
> (I also run into the same kind of thing when I'm putting commas into a cylinder
> {} and use an extra comma in between the second endpoint and the cylinder
> radious - POV-Ray no likey.)
In v3.8xx in Windows, the extra comma works OK for me. I had always assumed it
was necessary anyway, as per docs (using the cylinder syntax there):
cylinder{-.5*x,.5*x,.1 texture{...}}
Leaving out the 2nd comma works as well, but that seems to be undocumented
'shorthand' behavior, IMHO.
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