"Kenneth" <kdw### [at] gmailcom> wrote:
> By changing the camera to 'perspective' and with location <0,0,-.7>, I see the
> nice lemon shape. Also, I don't see any difference re: sturm vs. no sturm.
I did the same but needed to remove the fudge factor to transition from the
sphere to the lemon.
My isosurface still need the fudge factor, else I still have the cylinder of
> and the interior/exterior textures look correct now. A clue to something?
It's just the sign. I was just wondering if the native implementation of the
torus was "wrong", since I recall the uv-mapping being off compared to most
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