"Leroy" <whe### [at] gmailcom> wrote:
> "JayTan" <nomail@nomail> wrote:
> > Hi:
> Very interesting! Great images! I quick scanned the code and was wondering
> where you got moon maps. I did something similar for Mars awhile back. But no
> photo-realistic detailed. The maps I used where around 4096 by 2048 I think.
> There where really two maps I used topology and color maps of the same size.
> Spherical iso-surfaces always took TIME to render I dropped them. But then with
> those small image maps there was no reason to try photo-realism. You've made me
> want to go back and see just what Mars maps I can get now. Thank You!
> Have Fun!
I tried to make the LUNEX script simple to use so users wouldn't have to write
much code, just change a few numbers.
Mastering the spherical iso-surface with a height field was a nightmare at first
and for the entire moon and took forever to run a large rendering. That was
half a year ago when I had a single 2.7 GHz CPU system with only 8 gigs of RAM.
It tooks hours to get a nice full-screen rendering when I first started.
Fortunately, I recently upgraded to a fast 6-core high-end graphics system with
lots of RAM and can now render images in a reasonable time frame. Pictures that
used to take hours to render six months ago, can now render in a few minutes.
I got many of my lunar texture maps from:
Here's a nice map for Jupiter too:
I've also been wanting to do a similar program for Mars but can't yet find any
Mars maps comparable to the quality of the lunar texture maps.
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