"HackerDaGreat57" <Hac### [at] gmailcom> wrote:
> Do emissive materials count as light sources? (I'm concerned about the 127 light
I doubt it. The whole radiosity mechanism is completely different from the
typical raytracing from a light source way of doing things - the way I
understand it is, basically every object in your scene is treated as a "light
source" since a lot of the point of radiosity is picking up and transferring the
color of surrounding objects to a surface via reflected ambient light.
So, if you had a room painted blue, and put a white box on a table, and shone a
light onto one of the walls, the box would appear blue - because it would be lit
only by the blue light reflected from the walls. That sort of thing.
The real trick is understanding and properly adjusting the settings to get a
good result. I'd start by using some of the radiosity levels in the include
file "rad.inc" or whatever it's called....
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