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"HackerDaGreat57" <Hac### [at] gmail com> wrote:
> I was just rendering the Biscuit sample and found something strange: The shadows
> on objects don't get blurrier as they get farther away from the object.
>
> If your mind is completely foggy and you are confused and don't know what I'm
> talking about, take a look at this Unreal Engine 4 documentation page:
>
https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/LightingAndShadows/RayTracedDistanceFieldShadowing/
If you are familiar with another 3D render engine,...
I think the render engine of POV-Ray is somewhat old. It reflected the history
of 3D technology around 1990s~2010s, but lack the more realistic approach during
2010~2020.
It can produce blurred shadow, but you must put an "area light" on the position
of light_source, then turn on it. You can see the document.
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