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Alain Martel <kua### [at] videotronca> wrote:
> > On 12/03/2022 6:30 am, Juergen wrote:
> >> The problem here is that first the complete scene is covered with the
> >> texture.
> >
> > Light Group Might be the solution.
> >
> > Light groups make it possible to create a union of light sources and
> > objects, where the objects in the group are illuminated by the lights in
> > the group or, if so desired, by the global light sources as well.
> >
> > m@
>
> Another solution could be the use of projected_thru attribute for a light.
> anti-shadow. Here, you just need a thin, untextured, box set just at the
> water level.
>
> light_group don't work with photons.
> projected_thru DO work with photons.
neat trick !
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