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wrote:
> Hi,
> I am currently working on a pool scene and would like to render realistic
> cautics there.
> Something like this:
> https://community.foundry.com/discuss/post/1221838/content/130646
> This should also be animated, so the caustics change realistically.
> See the following video:
> https://www.youtube.com/watch?v=Popg7ej4AUU (Pool first at minute 4:33)
>
> I tried it with photons, but this is not possible because of the enormous render
> time (there is also a larger mesh object in the scene).
> Secondly, I try it with an overlaid texture, based on a partially-transparent
> crackle.
> But the result is pretty modest in both cases.
> Attached an example with faked caustics of my current implementation (with
> bozo).
>
> Does anyone have a tip how to get this as realistic as possible ?
Maybe try the Fountain animation by Peterson Trethewey for inspiration?
http://paulbourke.net/miscellaneous/scc5/final.html
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