POV-Ray : Newsgroups : povray.advanced-users : Fake shadows in 32-bit images? : Re: Fake shadows in 32-bit images? Server Time
12 Jun 2021 19:24:15 EDT (-0400)
  Re: Fake shadows in 32-bit images?  
From: Bald Eagle
Date: 6 May 2021 19:20:00
Message: <web.6094796d7599ad521f9dae3025979125@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:

> I also added some zeros to the y scale of the "shadow" to remove an artifact at
> Bald Eagle's nice solution.

Thanks Norbert,

I actually had quite a few zeros and removed them because I had an issue with
the "shadow" even showing up.

I am curious about the artifact (was that at the connection of the sphere and
cylinder?  That's why I switched from union {} to merge {}, to minimize that).

I also just deleted a bunch of stuff about the results of your scene, because:
It looks like _total_ crap in my qtpovray render window.
It looks pretty nice in my directory preview window, when I went to attach it -
it has a very light gray background.
It looks great, but different still, when I open the actual file and view the
result, where it has a very dark gray background.




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