|
|
"Bald Eagle" <cre### [at] netscapenet> wrote:
> What needs to be done is to calculate the arc length of the curve in the u or v
> direction, and then compensate for that additional distance by clustering more
> random samples in those areas.
So, this just popped into my head, inspired by your comment and my thinking
about Vrand_on_Bezier -
There are the clock / spline macros that plot points uniformly over a spline.
Scan in the data across the u direction, saving to a spline / array, and
increment down the hf in the v direction.
Then rather than plot the point on the hf directly, plot it on the spline.
If those macros work for bezier splines, then that may be a solution for Cousin
Ricky's scene as well.
Post a reply to this message
|
|