"Bald Eagle" <cre### [at] netscape net> wrote:
> Expecting this to be super helpful. Maybe some of those will rectify the
> visible tiling.
>
> Still perplexed about why normal vector values would cause POV-Ray to report
> degenerate triangles.
Have you verified that none of the normal vectors are zero vectors or have a
very short length ?
Does POV-Ray accept the triangles in the mesh when you do not add the normal
vectors ?
> Just for reference:
> #ifdef () doesn't preempt negative subscript or subscript out of range errors.
>
> One should likely protect code with index < 0 or index > dimension_size-1
> checks.
- Or write code that does not create out of range indices...
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
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