I have a few related and inter-related questions.
Can I take a regular texture and layer a uv-mapped texture on top of it?
vice-versa?
Can I take uv_mapped objects and have a global normal be distributed across
them? Right now I'm getting per-object normals as though each object had its
own origin - it seems the normal gets uv_mapped as well.
I'm automatically determining textures, so I can't just lump them all into a
union and layer a clear texture with a normal over it all... because I have
different normals I want to use.
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