POV-Ray : Newsgroups : povray.advanced-users : Normal pigment not evaluated as a function? : Re: Normal pigment not evaluated as a function? Server Time
2 Mar 2024 20:33:09 EST (-0500)
  Re: Normal pigment not evaluated as a function?  
From: Bald Eagle
Date: 14 Apr 2020 15:10:01
Message: <web.5e96099527c64babfb0b41570@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:

> It comes to the fact the pattern - like aoi - needs the surface
> intersection and associated normal to work. You don't have this - or
> have a bogus normal input - when used with functions (or densities). The
> evaluations are happening apart from any surface in 3D space.

This makes me wonder if there's a way to chain the object pattern into the

Anyway, I got it to work - not well, mind you.   I need to hunt down where the
errors in accuracy are coming from where I use the normal values to modulate the
color values of the seams (The coloring is intentional, the banding is not.)

I don't think it's my delta-h in the partial derivatives - I went from 0.01 to
0.000001 / image_width without much improvement.  I'll probably have to start
graphing the gradient as a function of delta-h for x, y, and z to get a better
feel for what's going on.

Anyway, it's good enough to play with for now.   But ... slow.  :O


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