POV-Ray : Newsgroups : povray.advanced-users : Radiosity rendering depends on camera direction? : Re: Radiosity rendering depends on camera direction? Server Time
23 Feb 2024 18:56:01 EST (-0500)
  Re: Radiosity rendering depends on camera direction?  
From: Tamas Gunda
Date: 8 Apr 2019 15:15:00
Message: <web.5cab9cb67b3f92fb64274a210@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:

> This is to be expected to some degree.
> ...
> ...
> ...
> In official POV-Ray, the only way to solve this is to use either very
> high-quality radiosity settings, or somehow introduce high-"frequency"
> noise, so that enough samples are taken that the accuracy of the image
> gets high enough for the seams to remain within the limits of human
> perception or "drowns" in noise.

Indeed, I used now very high radiosity settings (with rendering time about 20x),
and although the result is still not perfect but much better. See the third
variation at the above url now.


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