Alain <kua### [at] videotron ca> wrote:
> Now, you can add some changes:
>
> warp { repeat x flip x}
> Alternate the image with it's mirrored version.
> or
> warp { repeat x flip y}
> Alternating normal and upside down.
Yes using warp opens up a boatload of possibilities, but for this project I only
need to mimic the OpenGL fixed pipeline u/v repeat behavior.
Post a reply to this message
|