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Tried a bunch of things, and this is the best I could get.
I still suck at this. :D
#version 3.71;
global_settings {
assumed_gamma 1.0
}
#include "colors.inc"
sky_sphere {pigment {rgb <1, 1, 1>}}
plane {y, 0 pigment {srgb <1, 0.7, 0.5>}}
light_source {<48, 36, -50> color White}
camera {
location <24, 24, -96> // position & direction of view
look_at <24, 12, 0>
right x*image_width/image_height
up y
}
#declare Pic = texture {pigment {image_map {png "POV-Ray_icon.png"} scale 2} }
#declare None = texture {pigment {rgbt 1}}
#declare YY = texture {pigment {function {0.5-min(0.5, abs(x))}}}
#declare Uonly =
texture {
cylindrical
texture_map {
[0 None]
//[0 Pic]
[1 Pic translate -x]
}
}
#declare Vonly =
texture {
cylindrical
rotate z*90
translate y*12
texture_map {
[0 None]
//[0 Pic]
[1 Pic rotate -z*90 translate y*2]
}
}
box {<-24, 0, 0> <24, 48, 0.1> texture {Uonly}}
box {<24, 0, 0> <72, 48, 0.1> texture {Vonly}}
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