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On 22/03/2023 04:54, Bald Eagle wrote:
> The control points should transfer seamlessly, since they are just numerical
> coordinates. Although with a cubic, you need those "extra" control points which
> don't show up but that affect the shape of the curve - so maybe that's where the
> problem lies?
Thanks, Bill, fortunately I'm familiar with splines from my school years
:). The problem is in different results of splines rendering in C4D and
POV, I can't even imagine how it could be.
Data is following:
//-------------------------------------------------------------------
#declare Extrude = prism { linear_sweep bezier_spline 0, 3.000000, 16
// -----------
<15.000000, 0.000000> // P1
<15.000000, 3.750000> // T2
<5.625000, 10.000000> // T3
<0.000000, 10.000000> // P2
// -----------
<0.000000, 10.000000> // P2
<-5.625000, 10.000000> // T4
<-15.000000, 3.750000> // T5
<-15.000000, 0.000000> // P3
// -----------
<-15.000000, 0.000000> // P3
<-15.000000, -3.750000> // T6
<-5.625000, -10.000000> // T7
<0.000000, -10.000000> // P4
// -----------
<0.000000, -10.000000> // P4
<5.625000, -10.000000> // T8
<15.000000, -3.750000> // T1
<15.000000, 0.000000> // P1
// -----------
matrix
<0.100000, 0.000000, 0.000000,
0.000000, 0.100000, 0.000000,
0.000000, 0.000000, 0.100000,
-0.005274, 0.030602, -0.017559>
material { texture {pigment {rgb <1,1,1> }}}
}
object{ Extrude }
//-------------------------------------------------------------------
Results attached.
--
YB
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Attachments:
Download 'romb.png' (108 KB)
Download 'c4d_test.png' (15 KB)
Preview of image 'romb.png'

Preview of image 'c4d_test.png'

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